From: Rene S. <sa...@us...> - 2005-02-20 21:49:55
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Update of /cvsroot/jake2/jake2/src/jake2/game In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv17215/src/jake2/game Modified Files: GameTrigger.java Log Message: bugfix for space throw in level space Index: GameTrigger.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/game/GameTrigger.java,v retrieving revision 1.3 retrieving revision 1.4 diff -C2 -d -r1.3 -r1.4 *** GameTrigger.java 22 Sep 2004 19:22:06 -0000 1.3 --- GameTrigger.java 20 Feb 2005 21:49:46 -0000 1.4 *************** *** 34,38 **** public static void InitTrigger(edict_t self) { ! if (Math3D.VectorCompare(self.s.angles, Globals.vec3_origin) != 0) GameBase.G_SetMovedir(self.s.angles, self.movedir); --- 34,38 ---- public static void InitTrigger(edict_t self) { ! if (!Math3D.VectorEquals(self.s.angles, Globals.vec3_origin)) GameBase.G_SetMovedir(self.s.angles, self.movedir); *************** *** 88,92 **** } ! if (0 == Math3D.VectorCompare(ent.s.angles, Globals.vec3_origin)) GameBase.G_SetMovedir(ent.s.angles, ent.movedir); --- 88,92 ---- } ! if (!Math3D.VectorEquals(ent.s.angles, Globals.vec3_origin)) GameBase.G_SetMovedir(ent.s.angles, ent.movedir); *************** *** 268,272 **** return; ! if (0 == Math3D.VectorCompare(self.movedir, Globals.vec3_origin)) { float[] forward = { 0, 0, 0 }; --- 268,272 ---- return; ! if (!Math3D.VectorEquals(self.movedir, Globals.vec3_origin)) { float[] forward = { 0, 0, 0 }; |