From: Rene S. <sa...@us...> - 2005-02-19 21:22:06
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Update of /cvsroot/jake2/jake2/src/jake2/server In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31300/src/jake2/server Modified Files: SV_INIT.java Log Message: cosmetic Index: SV_INIT.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV_INIT.java,v retrieving revision 1.12 retrieving revision 1.13 diff -C2 -d -r1.12 -r1.13 *** SV_INIT.java 12 Feb 2005 21:43:48 -0000 1.12 --- SV_INIT.java 19 Feb 2005 21:21:46 -0000 1.13 *************** *** 60,68 **** Com.Error(Defines.ERR_DROP, "*Index: overflow"); - //strncpy (sv.configstrings[start+i], name, - // sizeof(sv.configstrings[i])); sv.configstrings[start + i] = name; ! if (sv.state != Defines.ss_loading) { // send the update to everyone SZ.Clear(sv.multicast); MSG.WriteChar(sv.multicast, Defines.svc_configstring); --- 60,67 ---- Com.Error(Defines.ERR_DROP, "*Index: overflow"); sv.configstrings[start + i] = name; ! if (sv.state != Defines.ss_loading) { ! // send the update to everyone SZ.Clear(sv.multicast); MSG.WriteChar(sv.multicast, Defines.svc_configstring); *************** *** 109,115 **** svent.s.number = entnum; - // // take current state as baseline - // Math3D.VectorCopy(svent.s.origin, svent.s.old_origin); // rst: bugfix --- 108,112 ---- *************** *** 154,158 **** SV_CCMDS.SV_ReadLevelFile(); ! if (!sv.loadgame) { // coming back to a level after being in a different // level, so run it for ten seconds --- 151,156 ---- SV_CCMDS.SV_ReadLevelFile(); ! if (!sv.loadgame) { ! // coming back to a level after being in a different // level, so run it for ten seconds |