Update of /cvsroot/jake2/jake2/src/jake2/game/monsters In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29339/src/jake2/game/monsters Added Files: Tag: RST M_Gunner.java M_Float.java M_Player.java M_Tank.java M_Soldier.java M_Infantry.java M_Insane.java M_Gladiator.java M_Boss31.java M_Chick.java M_Boss3.java M_Flash.java M_Supertank.java M_Boss2.java M_Mutant.java M_Hover.java M_Brain.java M_Boss32.java M_Parasite.java M_Berserk.java M_Flipper.java M_Flyer.java M_Actor.java M_Medic.java Log Message: This has vec3-optimize and the OAK bot. --- NEW FILE: M_Gunner.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ [...1056 lines suppressed...] self.pain = gunner_pain; self.die = gunner_die; self.monsterinfo.stand = gunner_stand; self.monsterinfo.walk = gunner_walk; self.monsterinfo.run = gunner_run; self.monsterinfo.dodge = gunner_dodge; self.monsterinfo.attack = gunner_attack; self.monsterinfo.melee = null; self.monsterinfo.sight = gunner_sight; self.monsterinfo.search = gunner_search; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = gunner_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); } } --- NEW FILE: M_Soldier.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ [...2203 lines suppressed...] if (r > 0.33) self.monsterinfo.currentmove = soldier_move_duck; else self.monsterinfo.currentmove = soldier_move_attack3; return; } if (GameBase.skill.value >= 2) { if (r > 0.66) self.monsterinfo.currentmove = soldier_move_duck; else self.monsterinfo.currentmove = soldier_move_attack3; return; } self.monsterinfo.currentmove = soldier_move_attack3; } }; } --- NEW FILE: M_Parasite.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 13.11.2003 by RST. // $Id: M_Parasite.java,v 1.1.2.1 2005/01/16 21:20:55 salomo Exp $ package jake2.game.monsters; import jake2.Defines; import jake2.Globals; import jake2.game.EntDieAdapter; import jake2.game.EntInteractAdapter; import jake2.game.EntPainAdapter; import jake2.game.EntThinkAdapter; import jake2.game.GameAI; import jake2.game.GameBase; import jake2.game.GameUtil; import jake2.game.edict_t; import jake2.game.mframe_t; import jake2.game.mmove_t; import jake2.game.trace_t; import jake2.util.Lib; import jake2.util.Math3D; public class M_Parasite { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_break01 = 0; public final static int FRAME_break02 = 1; public final static int FRAME_break03 = 2; public final static int FRAME_break04 = 3; public final static int FRAME_break05 = 4; public final static int FRAME_break06 = 5; public final static int FRAME_break07 = 6; public final static int FRAME_break08 = 7; public final static int FRAME_break09 = 8; public final static int FRAME_break10 = 9; public final static int FRAME_break11 = 10; public final static int FRAME_break12 = 11; public final static int FRAME_break13 = 12; public final static int FRAME_break14 = 13; public final static int FRAME_break15 = 14; public final static int FRAME_break16 = 15; public final static int FRAME_break17 = 16; public final static int FRAME_break18 = 17; public final static int FRAME_break19 = 18; public final static int FRAME_break20 = 19; public final static int FRAME_break21 = 20; public final static int FRAME_break22 = 21; public final static int FRAME_break23 = 22; public final static int FRAME_break24 = 23; public final static int FRAME_break25 = 24; public final static int FRAME_break26 = 25; public final static int FRAME_break27 = 26; public final static int FRAME_break28 = 27; public final static int FRAME_break29 = 28; public final static int FRAME_break30 = 29; public final static int FRAME_break31 = 30; public final static int FRAME_break32 = 31; public final static int FRAME_death101 = 32; public final static int FRAME_death102 = 33; public final static int FRAME_death103 = 34; public final static int FRAME_death104 = 35; public final static int FRAME_death105 = 36; public final static int FRAME_death106 = 37; public final static int FRAME_death107 = 38; public final static int FRAME_drain01 = 39; public final static int FRAME_drain02 = 40; public final static int FRAME_drain03 = 41; public final static int FRAME_drain04 = 42; public final static int FRAME_drain05 = 43; public final static int FRAME_drain06 = 44; public final static int FRAME_drain07 = 45; public final static int FRAME_drain08 = 46; public final static int FRAME_drain09 = 47; public final static int FRAME_drain10 = 48; public final static int FRAME_drain11 = 49; public final static int FRAME_drain12 = 50; public final static int FRAME_drain13 = 51; public final static int FRAME_drain14 = 52; public final static int FRAME_drain15 = 53; public final static int FRAME_drain16 = 54; public final static int FRAME_drain17 = 55; public final static int FRAME_drain18 = 56; public final static int FRAME_pain101 = 57; public final static int FRAME_pain102 = 58; public final static int FRAME_pain103 = 59; public final static int FRAME_pain104 = 60; public final static int FRAME_pain105 = 61; public final static int FRAME_pain106 = 62; public final static int FRAME_pain107 = 63; public final static int FRAME_pain108 = 64; public final static int FRAME_pain109 = 65; public final static int FRAME_pain110 = 66; public final static int FRAME_pain111 = 67; public final static int FRAME_run01 = 68; public final static int FRAME_run02 = 69; public final static int FRAME_run03 = 70; public final static int FRAME_run04 = 71; public final static int FRAME_run05 = 72; public final static int FRAME_run06 = 73; public final static int FRAME_run07 = 74; public final static int FRAME_run08 = 75; public final static int FRAME_run09 = 76; public final static int FRAME_run10 = 77; public final static int FRAME_run11 = 78; public final static int FRAME_run12 = 79; public final static int FRAME_run13 = 80; public final static int FRAME_run14 = 81; public final static int FRAME_run15 = 82; public final static int FRAME_stand01 = 83; public final static int FRAME_stand02 = 84; public final static int FRAME_stand03 = 85; public final static int FRAME_stand04 = 86; public final static int FRAME_stand05 = 87; public final static int FRAME_stand06 = 88; public final static int FRAME_stand07 = 89; public final static int FRAME_stand08 = 90; public final static int FRAME_stand09 = 91; public final static int FRAME_stand10 = 92; public final static int FRAME_stand11 = 93; public final static int FRAME_stand12 = 94; public final static int FRAME_stand13 = 95; public final static int FRAME_stand14 = 96; public final static int FRAME_stand15 = 97; public final static int FRAME_stand16 = 98; public final static int FRAME_stand17 = 99; public final static int FRAME_stand18 = 100; public final static int FRAME_stand19 = 101; public final static int FRAME_stand20 = 102; public final static int FRAME_stand21 = 103; public final static int FRAME_stand22 = 104; public final static int FRAME_stand23 = 105; public final static int FRAME_stand24 = 106; public final static int FRAME_stand25 = 107; public final static int FRAME_stand26 = 108; public final static int FRAME_stand27 = 109; public final static int FRAME_stand28 = 110; public final static int FRAME_stand29 = 111; public final static int FRAME_stand30 = 112; public final static int FRAME_stand31 = 113; public final static int FRAME_stand32 = 114; public final static int FRAME_stand33 = 115; public final static int FRAME_stand34 = 116; public final static int FRAME_stand35 = 117; public final static float MODEL_SCALE = 1.000000f; static int sound_pain1; static int sound_pain2; static int sound_die; static int sound_launch; static int sound_impact; static int sound_suck; static int sound_reelin; static int sound_sight; static int sound_tap; static int sound_scratch; static int sound_search; static EntThinkAdapter parasite_launch = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_launch, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter parasite_reel_in = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_reelin, 1, Defines.ATTN_NORM, 0); return true; } }; static EntInteractAdapter parasite_sight = new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_sight, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter parasite_tap = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_tap, 1, Defines.ATTN_IDLE, 0); return true; } }; static EntThinkAdapter parasite_scratch = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_scratch, 1, Defines.ATTN_IDLE, 0); return true; } }; static EntThinkAdapter parasite_search = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_search, 1, Defines.ATTN_IDLE, 0); return true; } }; static EntThinkAdapter parasite_start_walk = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = parasite_move_start_walk; return true; } }; static EntThinkAdapter parasite_walk = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = parasite_move_walk; return true; } }; static EntThinkAdapter parasite_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = parasite_move_stand; return true; } }; static EntThinkAdapter parasite_end_fidget = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = parasite_move_end_fidget; return true; } }; static EntThinkAdapter parasite_do_fidget = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = parasite_move_fidget; return true; } }; static EntThinkAdapter parasite_refidget = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() <= 0.8) self.monsterinfo.currentmove = parasite_move_fidget; else self.monsterinfo.currentmove = parasite_move_end_fidget; return true; } }; static EntThinkAdapter parasite_idle = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = parasite_move_start_fidget; return true; } }; static EntThinkAdapter parasite_start_run = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = parasite_move_stand; else self.monsterinfo.currentmove = parasite_move_start_run; return true; } }; static EntThinkAdapter parasite_run = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = parasite_move_stand; else self.monsterinfo.currentmove = parasite_move_run; return true; } }; static mframe_t parasite_frames_start_fidget[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) }; static mmove_t parasite_move_start_fidget = new mmove_t(FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget); static mframe_t parasite_frames_fidget[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, parasite_scratch), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_scratch), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) }; static mmove_t parasite_move_fidget = new mmove_t(FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget); static mframe_t parasite_frames_end_fidget[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, parasite_scratch), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) }; static mmove_t parasite_move_end_fidget = new mmove_t(FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand); static mframe_t parasite_frames_stand[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, parasite_tap) }; static mmove_t parasite_move_stand = new mmove_t(FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand); static mframe_t parasite_frames_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 30, null), new mframe_t(GameAI.ai_run, 30, null), new mframe_t(GameAI.ai_run, 22, null), new mframe_t(GameAI.ai_run, 19, null), new mframe_t(GameAI.ai_run, 24, null), new mframe_t(GameAI.ai_run, 28, null), new mframe_t(GameAI.ai_run, 25, null) }; static mmove_t parasite_move_run = new mmove_t(FRAME_run03, FRAME_run09, parasite_frames_run, null); static mframe_t parasite_frames_start_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 30, null), }; static mmove_t parasite_move_start_run = new mmove_t(FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run); static mframe_t parasite_frames_stop_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 20, null), new mframe_t(GameAI.ai_run, 20, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 0, null) }; static mmove_t parasite_move_stop_run = new mmove_t(FRAME_run10, FRAME_run15, parasite_frames_stop_run, null); static mframe_t parasite_frames_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 30, null), new mframe_t(GameAI.ai_walk, 30, null), new mframe_t(GameAI.ai_walk, 22, null), new mframe_t(GameAI.ai_walk, 19, null), new mframe_t(GameAI.ai_walk, 24, null), new mframe_t(GameAI.ai_walk, 28, null), new mframe_t(GameAI.ai_walk, 25, null) }; static mmove_t parasite_move_walk = new mmove_t(FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk); static mframe_t parasite_frames_start_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 30, parasite_walk) }; static mmove_t parasite_move_start_walk = new mmove_t(FRAME_run01, FRAME_run02, parasite_frames_start_walk, null); static mframe_t parasite_frames_stop_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 20, null), new mframe_t(GameAI.ai_walk, 20, null), new mframe_t(GameAI.ai_walk, 12, null), new mframe_t(GameAI.ai_walk, 10, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null) }; static mmove_t parasite_move_stop_walk = new mmove_t(FRAME_run10, FRAME_run15, parasite_frames_stop_walk, null); static mframe_t parasite_frames_pain1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 6, null), new mframe_t(GameAI.ai_move, 16, null), new mframe_t(GameAI.ai_move, -6, null), new mframe_t(GameAI.ai_move, -7, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t parasite_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run); static EntPainAdapter parasite_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; if (GameBase.skill.value == 3) return; // no pain anims in nightmare if (Lib.random() < 0.5) GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); else GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = parasite_move_pain1; } }; static EntThinkAdapter parasite_drain_attack = new EntThinkAdapter() { public boolean think(edict_t self) { float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }, f = { 0, 0, 0 }, r = { 0, 0, 0 }, end = { 0, 0, 0 }, dir = { 0, 0, 0 }; trace_t tr; int damage; Math3D.AngleVectors(self.s.angles, f, r, null); Math3D.VectorSet(offset, 24, 0, 6); Math3D.G_ProjectSource(self.s.origin, offset, f, r, start); Math3D.VectorCopy(self.enemy.s.origin, end); if (!parasite_drain_attack_ok(start, end)) { end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8; if (!parasite_drain_attack_ok(start, end)) { end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8; if (!parasite_drain_attack_ok(start, end)) return true; } } Math3D.VectorCopy(self.enemy.s.origin, end); tr = GameBase.gi.trace(start, null, null, end, self, Defines.MASK_SHOT); if (tr.ent != self.enemy) return true; if (self.s.frame == FRAME_drain03) { damage = 5; GameBase.gi.sound(self.enemy, Defines.CHAN_AUTO, sound_impact, 1, Defines.ATTN_NORM, 0); } else { if (self.s.frame == FRAME_drain04) GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_suck, 1, Defines.ATTN_NORM, 0); damage = 2; } GameBase.gi.WriteByte(Defines.svc_temp_entity); GameBase.gi.WriteByte(Defines.TE_PARASITE_ATTACK); //gi.WriteShort(self - g_edicts); GameBase.gi.WriteShort(self.index); GameBase.gi.WritePosition(start); GameBase.gi.WritePosition(end); GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); Math3D.VectorSubtract(start, end, dir); GameUtil.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin, Globals.vec3_origin, damage, 0, Defines.DAMAGE_NO_KNOCKBACK, Defines.MOD_UNKNOWN); return true; } }; static mframe_t parasite_frames_drain[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, parasite_launch), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 15, parasite_drain_attack), // Target hits) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -3, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, -1, parasite_drain_attack), // drain) new mframe_t(GameAI.ai_charge, 0, parasite_reel_in), // let go) new mframe_t(GameAI.ai_charge, -2, null), new mframe_t(GameAI.ai_charge, -2, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t parasite_move_drain = new mmove_t(FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run); static mframe_t parasite_frames_break[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 2, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -18, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 9, null), new mframe_t(GameAI.ai_charge, 6, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -18, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 8, null), new mframe_t(GameAI.ai_charge, 9, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -18, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), /* airborne */ new mframe_t(GameAI.ai_charge, 0, null), /* slides */ new mframe_t(GameAI.ai_charge, 0, null), /* slides */ new mframe_t(GameAI.ai_charge, 0, null), /* slides */ new mframe_t(GameAI.ai_charge, 0, null), /* slides */ new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 11, null), new mframe_t(GameAI.ai_charge, -2, null), new mframe_t(GameAI.ai_charge, -5, null), new mframe_t(GameAI.ai_charge, 1, null) }; static mmove_t parasite_move_break = new mmove_t(FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run); /* * === Break Stuff Ends === */ static EntThinkAdapter parasite_attack = new EntThinkAdapter() { public boolean think(edict_t self) { // if (random() <= 0.2) // self.monsterinfo.currentmove = ¶site_move_break; // else self.monsterinfo.currentmove = parasite_move_drain; return true; } }; /* * === Death Stuff Starts === */ static EntThinkAdapter parasite_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static mframe_t parasite_frames_death[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t parasite_move_death = new mmove_t(FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead); static EntDieAdapter parasite_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; // regular death GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1, Defines.ATTN_NORM, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; self.monsterinfo.currentmove = parasite_move_death; } }; /* * === End Death Stuff === */ /* * QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ public static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return true; } sound_pain1 = GameBase.gi.soundindex("parasite/parpain1.wav"); sound_pain2 = GameBase.gi.soundindex("parasite/parpain2.wav"); sound_die = GameBase.gi.soundindex("parasite/pardeth1.wav"); sound_launch = GameBase.gi.soundindex("parasite/paratck1.wav"); sound_impact = GameBase.gi.soundindex("parasite/paratck2.wav"); sound_suck = GameBase.gi.soundindex("parasite/paratck3.wav"); sound_reelin = GameBase.gi.soundindex("parasite/paratck4.wav"); sound_sight = GameBase.gi.soundindex("parasite/parsght1.wav"); sound_tap = GameBase.gi.soundindex("parasite/paridle1.wav"); sound_scratch = GameBase.gi.soundindex("parasite/paridle2.wav"); sound_search = GameBase.gi.soundindex("parasite/parsrch1.wav"); self.s.modelindex = GameBase.gi .modelindex("models/monsters/parasite/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 24); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.health = 175; self.gib_health = -50; self.mass = 250; self.pain = parasite_pain; self.die = parasite_die; self.monsterinfo.stand = parasite_stand; self.monsterinfo.walk = parasite_start_walk; self.monsterinfo.run = parasite_start_run; self.monsterinfo.attack = parasite_attack; self.monsterinfo.sight = parasite_sight; self.monsterinfo.idle = parasite_idle; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = parasite_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); return true; } }; static boolean parasite_drain_attack_ok(float[] start, float[] end) { float[] dir = { 0, 0, 0 }, angles = { 0, 0, 0 }; // check for max distance Math3D.VectorSubtract(start, end, dir); if (Math3D.VectorLength(dir) > 256) return false; // check for min/max pitch Math3D.vectoangles(dir, angles); if (angles[0] < -180) angles[0] += 360; if (Math.abs(angles[0]) > 30) return false; return true; } } --- NEW FILE: M_Player.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 11.11.2003 by RST. // $Id: M_Player.java,v 1.1.2.1 2005/01/16 21:20:54 salomo Exp $ package jake2.game.monsters; public class M_Player { // This file generated by qdata - Do NOT Modify public final static int FRAME_stand01 = 0; public final static int FRAME_stand02 = 1; public final static int FRAME_stand03 = 2; public final static int FRAME_stand04 = 3; public final static int FRAME_stand05 = 4; public final static int FRAME_stand06 = 5; public final static int FRAME_stand07 = 6; public final static int FRAME_stand08 = 7; public final static int FRAME_stand09 = 8; public final static int FRAME_stand10 = 9; public final static int FRAME_stand11 = 10; public final static int FRAME_stand12 = 11; public final static int FRAME_stand13 = 12; public final static int FRAME_stand14 = 13; public final static int FRAME_stand15 = 14; public final static int FRAME_stand16 = 15; public final static int FRAME_stand17 = 16; public final static int FRAME_stand18 = 17; public final static int FRAME_stand19 = 18; public final static int FRAME_stand20 = 19; public final static int FRAME_stand21 = 20; public final static int FRAME_stand22 = 21; public final static int FRAME_stand23 = 22; public final static int FRAME_stand24 = 23; public final static int FRAME_stand25 = 24; public final static int FRAME_stand26 = 25; public final static int FRAME_stand27 = 26; public final static int FRAME_stand28 = 27; public final static int FRAME_stand29 = 28; public final static int FRAME_stand30 = 29; public final static int FRAME_stand31 = 30; public final static int FRAME_stand32 = 31; public final static int FRAME_stand33 = 32; public final static int FRAME_stand34 = 33; public final static int FRAME_stand35 = 34; public final static int FRAME_stand36 = 35; public final static int FRAME_stand37 = 36; public final static int FRAME_stand38 = 37; public final static int FRAME_stand39 = 38; public final static int FRAME_stand40 = 39; public final static int FRAME_run1 = 40; public final static int FRAME_run2 = 41; public final static int FRAME_run3 = 42; public final static int FRAME_run4 = 43; public final static int FRAME_run5 = 44; public final static int FRAME_run6 = 45; public final static int FRAME_attack1 = 46; public final static int FRAME_attack2 = 47; public final static int FRAME_attack3 = 48; public final static int FRAME_attack4 = 49; public final static int FRAME_attack5 = 50; public final static int FRAME_attack6 = 51; public final static int FRAME_attack7 = 52; public final static int FRAME_attack8 = 53; public final static int FRAME_pain101 = 54; public final static int FRAME_pain102 = 55; public final static int FRAME_pain103 = 56; public final static int FRAME_pain104 = 57; public final static int FRAME_pain201 = 58; public final static int FRAME_pain202 = 59; public final static int FRAME_pain203 = 60; public final static int FRAME_pain204 = 61; public final static int FRAME_pain301 = 62; public final static int FRAME_pain302 = 63; public final static int FRAME_pain303 = 64; public final static int FRAME_pain304 = 65; public final static int FRAME_jump1 = 66; public final static int FRAME_jump2 = 67; public final static int FRAME_jump3 = 68; public final static int FRAME_jump4 = 69; public final static int FRAME_jump5 = 70; public final static int FRAME_jump6 = 71; public final static int FRAME_flip01 = 72; public final static int FRAME_flip02 = 73; public final static int FRAME_flip03 = 74; public final static int FRAME_flip04 = 75; public final static int FRAME_flip05 = 76; public final static int FRAME_flip06 = 77; public final static int FRAME_flip07 = 78; public final static int FRAME_flip08 = 79; public final static int FRAME_flip09 = 80; public final static int FRAME_flip10 = 81; public final static int FRAME_flip11 = 82; public final static int FRAME_flip12 = 83; public final static int FRAME_salute01 = 84; public final static int FRAME_salute02 = 85; public final static int FRAME_salute03 = 86; public final static int FRAME_salute04 = 87; public final static int FRAME_salute05 = 88; public final static int FRAME_salute06 = 89; public final static int FRAME_salute07 = 90; public final static int FRAME_salute08 = 91; public final static int FRAME_salute09 = 92; public final static int FRAME_salute10 = 93; public final static int FRAME_salute11 = 94; public final static int FRAME_taunt01 = 95; public final static int FRAME_taunt02 = 96; public final static int FRAME_taunt03 = 97; public final static int FRAME_taunt04 = 98; public final static int FRAME_taunt05 = 99; public final static int FRAME_taunt06 = 100; public final static int FRAME_taunt07 = 101; public final static int FRAME_taunt08 = 102; public final static int FRAME_taunt09 = 103; public final static int FRAME_taunt10 = 104; public final static int FRAME_taunt11 = 105; public final static int FRAME_taunt12 = 106; public final static int FRAME_taunt13 = 107; public final static int FRAME_taunt14 = 108; public final static int FRAME_taunt15 = 109; public final static int FRAME_taunt16 = 110; public final static int FRAME_taunt17 = 111; public final static int FRAME_wave01 = 112; public final static int FRAME_wave02 = 113; public final static int FRAME_wave03 = 114; public final static int FRAME_wave04 = 115; public final static int FRAME_wave05 = 116; public final static int FRAME_wave06 = 117; public final static int FRAME_wave07 = 118; public final static int FRAME_wave08 = 119; public final static int FRAME_wave09 = 120; public final static int FRAME_wave10 = 121; public final static int FRAME_wave11 = 122; public final static int FRAME_point01 = 123; public final static int FRAME_point02 = 124; public final static int FRAME_point03 = 125; public final static int FRAME_point04 = 126; public final static int FRAME_point05 = 127; public final static int FRAME_point06 = 128; public final static int FRAME_point07 = 129; public final static int FRAME_point08 = 130; public final static int FRAME_point09 = 131; public final static int FRAME_point10 = 132; public final static int FRAME_point11 = 133; public final static int FRAME_point12 = 134; public final static int FRAME_crstnd01 = 135; public final static int FRAME_crstnd02 = 136; public final static int FRAME_crstnd03 = 137; public final static int FRAME_crstnd04 = 138; public final static int FRAME_crstnd05 = 139; public final static int FRAME_crstnd06 = 140; public final static int FRAME_crstnd07 = 141; public final static int FRAME_crstnd08 = 142; public final static int FRAME_crstnd09 = 143; public final static int FRAME_crstnd10 = 144; public final static int FRAME_crstnd11 = 145; public final static int FRAME_crstnd12 = 146; public final static int FRAME_crstnd13 = 147; public final static int FRAME_crstnd14 = 148; public final static int FRAME_crstnd15 = 149; public final static int FRAME_crstnd16 = 150; public final static int FRAME_crstnd17 = 151; public final static int FRAME_crstnd18 = 152; public final static int FRAME_crstnd19 = 153; public final static int FRAME_crwalk1 = 154; public final static int FRAME_crwalk2 = 155; public final static int FRAME_crwalk3 = 156; public final static int FRAME_crwalk4 = 157; public final static int FRAME_crwalk5 = 158; public final static int FRAME_crwalk6 = 159; public final static int FRAME_crattak1 = 160; public final static int FRAME_crattak2 = 161; public final static int FRAME_crattak3 = 162; public final static int FRAME_crattak4 = 163; public final static int FRAME_crattak5 = 164; public final static int FRAME_crattak6 = 165; public final static int FRAME_crattak7 = 166; public final static int FRAME_crattak8 = 167; public final static int FRAME_crattak9 = 168; public final static int FRAME_crpain1 = 169; public final static int FRAME_crpain2 = 170; public final static int FRAME_crpain3 = 171; public final static int FRAME_crpain4 = 172; public final static int FRAME_crdeath1 = 173; public final static int FRAME_crdeath2 = 174; public final static int FRAME_crdeath3 = 175; public final static int FRAME_crdeath4 = 176; public final static int FRAME_crdeath5 = 177; public final static int FRAME_death101 = 178; public final static int FRAME_death102 = 179; public final static int FRAME_death103 = 180; public final static int FRAME_death104 = 181; public final static int FRAME_death105 = 182; public final static int FRAME_death106 = 183; public final static int FRAME_death201 = 184; public final static int FRAME_death202 = 185; public final static int FRAME_death203 = 186; public final static int FRAME_death204 = 187; public final static int FRAME_death205 = 188; public final static int FRAME_death206 = 189; public final static int FRAME_death301 = 190; public final static int FRAME_death302 = 191; public final static int FRAME_death303 = 192; public final static int FRAME_death304 = 193; public final static int FRAME_death305 = 194; public final static int FRAME_death306 = 195; public final static int FRAME_death307 = 196; public final static int FRAME_death308 = 197; public final static float MODEL_SCALE = 1.000000f; } --- NEW FILE: M_Insane.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ [...1255 lines suppressed...] GameBase.gi.linkentity(self); if ((self.spawnflags & 16) != 0) // Stand Ground self.monsterinfo.aiflags |= Defines.AI_STAND_GROUND; self.monsterinfo.currentmove = insane_move_stand_normal; self.monsterinfo.scale = MODEL_SCALE; if ((self.spawnflags & 8) != 0) // Crucified ? { Math3D.VectorSet(self.mins, -16, 0, 0); Math3D.VectorSet(self.maxs, 16, 8, 32); self.flags |= Defines.FL_NO_KNOCKBACK; GameAI.flymonster_start.think(self); } else { GameAI.walkmonster_start.think(self); self.s.skinnum = Lib.rand() % 3; } } } --- NEW FILE: M_Float.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ [...1185 lines suppressed...] self.monsterinfo.walk = floater_walk; self.monsterinfo.run = floater_run; // self.monsterinfo.dodge = floater_dodge; self.monsterinfo.attack = floater_attack; self.monsterinfo.melee = floater_melee; self.monsterinfo.sight = floater_sight; self.monsterinfo.idle = floater_idle; GameBase.gi.linkentity(self); if (Lib.random() <= 0.5) self.monsterinfo.currentmove = floater_move_stand1; else self.monsterinfo.currentmove = floater_move_stand2; self.monsterinfo.scale = MODEL_SCALE; GameAI.flymonster_start.think(self); } } --- NEW FILE: M_Actor.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ [...1559 lines suppressed...] self.solid = Defines.SOLID_TRIGGER; self.touch = target_actor_touch; Math3D.VectorSet(self.mins, -8, -8, -8); Math3D.VectorSet(self.maxs, 8, 8, 8); self.svflags = Defines.SVF_NOCLIENT; if ((self.spawnflags & 1) != 0) { if (0 == self.speed) self.speed = 200; if (0 == GameBase.st.height) GameBase.st.height = 200; if (self.s.angles[Defines.YAW] == 0) self.s.angles[Defines.YAW] = 360; GameBase.G_SetMovedir(self.s.angles, self.movedir); self.movedir[2] = GameBase.st.height; } GameBase.gi.linkentity(self); } } --- NEW FILE: M_Tank.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ [...1482 lines suppressed...] self.monsterinfo.dodge = null; self.monsterinfo.attack = tank_attack; self.monsterinfo.melee = null; self.monsterinfo.sight = tank_sight; self.monsterinfo.idle = tank_idle; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = tank_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) self.s.skinnum = 2; return true; } }; } --- NEW FILE: M_Supertank.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ [...1224 lines suppressed...] for (n = 0; n < 8; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, Defines.GIB_METALLIC); GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, Defines.GIB_ORGANIC); GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, Defines.GIB_METALLIC); self.deadflag = Defines.DEAD_DEAD; return; } GameBase.gi.WriteByte(Defines.svc_temp_entity); GameBase.gi.WriteByte(Defines.TE_EXPLOSION1); GameBase.gi.WritePosition(org); GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); self.nextthink = GameBase.level.time + 0.1f; } } --- NEW FILE: M_Chick.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ [...1276 lines suppressed...] self.pain = chick_pain; self.die = chick_die; self.monsterinfo.stand = chick_stand; self.monsterinfo.walk = chick_walk; self.monsterinfo.run = chick_run; self.monsterinfo.dodge = chick_dodge; self.monsterinfo.attack = chick_attack; self.monsterinfo.melee = chick_melee; self.monsterinfo.sight = chick_sight; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = chick_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); } } --- NEW FILE: M_Flipper.java --- /* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 13.11.2003 by RST. // $Id: M_Flipper.java,v 1.1.2.1 2005/01/16 21:20:55 salomo Exp $ package jake2.game.monsters; import jake2.Defines; import jake2.game.EntDieAdapter; import jake2.game.EntInteractAdapter; import jake2.game.EntPainAdapter; import jake2.game.EntThinkAdapter; import jake2.game.Fire; import jake2.game.GameAI; import jake2.game.GameBase; import jake2.game.GameUtil; import jake2.game.edict_t; import jake2.game.mframe_t; import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; public class M_Flipper { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_flpbit01 = 0; public final static int FRAME_flpbit02 = 1; public final static int FRAME_flpbit03 = 2; public final static int FRAME_flpbit04 = 3; public final static int FRAME_flpbit05 = 4; public final static int FRAME_flpbit06 = 5; public final static int FRAME_flpbit07 = 6; public final static int FRAME_flpbit08 = 7; public final static int FRAME_flpbit09 = 8; public final static int FRAME_flpbit10 = 9; public final static int FRAME_flpbit11 = 10; public final static int FRAME_flpbit12 = 11; public final static int FRAME_flpbit13 = 12; public final static int FRAME_flpbit14 = 13; public final static int FRAME_flpbit15 = 14; public final static int FRAME_flpbit16 = 15; public final static int FRAME_flpbit17 = 16; public final static int FRAME_flpbit18 = 17; public final static int FRAME_flpbit19 = 18; public final static int FRAME_flpbit20 = 19; public final static int FRAME_flptal01 = 20; public final static int FRAME_flptal02 = 21; public final static int FRAME_flptal03 = 22; public final static int FRAME_flptal04 = 23; public final static int FRAME_flptal05 = 24; public final static int FRAME_flptal06 = 25; public final static int FRAME_flptal07 = 26; public final static int FRAME_flptal08 = 27; public final static int FRAME_flptal09 = 28; public final static int FRAME_flptal10 = 29; public final static int FRAME_flptal11 = 30; public final static int FRAME_flptal12 = 31; public final static int FRAME_flptal13 = 32; public final static int FRAME_flptal14 = 33; public final static int FRAME_flptal15 = 34; public final static int FRAME_flptal16 = 35; public final static int FRAME_flptal17 = 36; public final static int FRAME_flptal18 = 37; public final static int FRAME_flptal19 = 38; public final static int FRAME_flptal20 = 39; public final static int FRAME_flptal21 = 40; public final static int FRAME_flphor01 = 41; public final static int FRAME_flphor02 = 42; public final static int FRAME_flphor03 = 43; public final static int FRAME_flphor04 = 44; public final static int FRAME_flphor05 = 45; public final static int FRAME_flphor06 = 46; public final static int FRAME_flphor07 = 47; public final static int FRAME_flphor08 = 48; public final static int FRAME_flphor09 = 49; public final static int FRAME_flphor10 = 50; public final static int FRAME_flphor11 = 51; public final static int FRAME_flphor12 = 52; public final static int FRAME_flphor13 = 53; public final static int FRAME_flphor14 = 54; public final static int FRAME_flphor15 = 55; public final static int FRAME_flphor16 = 56; public final static int FRAME_flphor17 = 57; public final static int FRAME_flphor18 = 58; public final static int FRAME_flphor19 = 59; public final static int FRAME_flphor20 = 60; public final static int FRAME_flphor21 = 61; public final static int FRAME_flphor22 = 62; public final static int FRAME_flphor23 = 63; public final static int FRAME_flphor24 = 64; public final static int FRAME_flpver01 = 65; public final static int FRAME_flpver02 = 66; public final static int FRAME_flpver03 = 67; public final static int FRAME_flpver04 = 68; public final static int FRAME_flpver05 = 69; public final static int FRAME_flpver06 = 70; public final static int FRAME_flpver07 = 71; public final static int FRAME_flpver08 = 72; public final static int FRAME_flpver09 = 73; public final static int FRAME_flpver10 = 74; public final static int FRAME_flpver11 = 75; public final static int FRAME_flpver12 = 76; public final static int FRAME_flpver13 = 77; public final static int FRAME_flpver14 = 78; public final static int FRAME_flpver15 = 79; public final static int FRAME_flpver16 = 80; public final static int FRAME_flpver17 = 81; public final static int FRAME_flpver18 = 82; public final static int FRAME_flpver19 = 83; public final static int FRAME_flpver20 = 84; public final static int FRAME_flpver21 = 85; public final static int FRAME_flpver22 = 86; public final static int FRAME_flpver23 = 87; public final static int FRAME_flpver24 = 88; public final static int FRAME_flpver25 = 89; public final static int FRAME_flpver26 = 90; public final static int FRAME_flpver27 = 91; public final static int FRAME_flpver28 = 92; public final static int FRAME_flpver29 = 93; public final static int FRAME_flppn101 = 94; public final static int FRAME_flppn102 = 95; public final static int FRAME_flppn103 = 96; public final static int FRAME_flppn104 = 97; public final static int FRAME_flppn105 = 98; public final static int FRAME_flppn201 = 99; public final static int FRAME_flppn202 = 100; public final static int FRAME_flppn203 = 101; public final static int FRAME_flppn204 = 102; public final static int FRAME_flppn205 = 103; public final static int FRAME_flpdth01 = 104; public final static int FRAME_flpdth02 = 105; public final static int FRAME_flpdth03 = 106; public final static int FRAME_flpdth04 = 107; public final static int FRAME_flpdth05 = 108; ... 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