From: Rene S. <sa...@us...> - 2004-11-06 20:58:43
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Update of /cvsroot/jake2/jake2/src/jake2/server In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv11724/src/jake2/server Modified Files: SV_INIT.java Log Message: multiplayer server now works Index: SV_INIT.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV_INIT.java,v retrieving revision 1.9 retrieving revision 1.10 diff -C2 -d -r1.9 -r1.10 *** SV_INIT.java 22 Sep 2004 19:22:12 -0000 1.9 --- SV_INIT.java 6 Nov 2004 20:58:11 -0000 1.10 *************** *** 360,366 **** //svs.clients = Z_Malloc(sizeof(client_t) * maxclients.value); svs.clients = new client_t[(int) SV_MAIN.maxclients.value]; ! for (int n = 0; n < svs.clients.length; n++) svs.clients[n] = new client_t(); ! svs.num_client_entities = ((int) SV_MAIN.maxclients.value) * Defines.UPDATE_BACKUP * 64; //ok. --- 360,367 ---- //svs.clients = Z_Malloc(sizeof(client_t) * maxclients.value); svs.clients = new client_t[(int) SV_MAIN.maxclients.value]; ! for (int n = 0; n < svs.clients.length; n++) { svs.clients[n] = new client_t(); ! svs.clients[n].serverindex = n; ! } svs.num_client_entities = ((int) SV_MAIN.maxclients.value) * Defines.UPDATE_BACKUP * 64; //ok. |