From: Rene S. <sa...@us...> - 2004-08-22 15:46:33
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Update of /cvsroot/jake2/jake2/src/jake2/game In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31480/src/jake2/game Modified Files: GameTriggerAdapters.java GameAIAdapters.java Log Message: trigger debug messages removed Index: GameTriggerAdapters.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/game/GameTriggerAdapters.java,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** GameTriggerAdapters.java 8 Jul 2004 15:58:44 -0000 1.1 --- GameTriggerAdapters.java 22 Aug 2004 15:46:19 -0000 1.2 *************** *** 115,119 **** int index; - Com.p("trigger_key_use!"); if (self.item == null) return; --- 115,118 ---- *************** *** 225,229 **** static EntTouchAdapter trigger_push_touch = new EntTouchAdapter() { public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { - Com.p("TRIGGER TOUCH!"); if (Lib.strcmp(other.classname, "grenade") == 0) { Math3D.VectorScale(self.movedir, self.speed * 10, other.velocity); --- 224,227 ---- Index: GameAIAdapters.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/game/GameAIAdapters.java,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** GameAIAdapters.java 8 Jul 2004 20:24:29 -0000 1.2 --- GameAIAdapters.java 22 Aug 2004 15:46:19 -0000 1.3 *************** *** 32,52 **** import java.util.*; ! public class GameAIAdapters ! { /** Common Boss explode animation.*/ ! public static EntThinkAdapter BossExplode = new EntThinkAdapter() ! { ! public boolean think(edict_t self) ! { [...1800 lines suppressed...] }; ! public static ItemDropAdapter Drop_PowerArmor= new ItemDropAdapter() { ! public void drop(edict_t ent, gitem_t item) { if (0 != (ent.flags & Defines.FL_POWER_ARMOR) && (ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)] == 1)) Use_PowerArmor.use(ent, item); *************** *** 1173,1178 **** } }; ! public static gitem_armor_t jacketarmor_info = new gitem_armor_t(25, 50, .30f, .00f, Defines.ARMOR_JACKET); ! public static gitem_armor_t combatarmor_info = new gitem_armor_t(50, 100, .60f, .30f, Defines.ARMOR_COMBAT); ! public static gitem_armor_t bodyarmor_info = new gitem_armor_t(100, 200, .80f, .60f, Defines.ARMOR_BODY); } --- 1044,1049 ---- } }; ! public static gitem_armor_t jacketarmor_info= new gitem_armor_t(25, 50, .30f, .00f, Defines.ARMOR_JACKET); ! public static gitem_armor_t combatarmor_info= new gitem_armor_t(50, 100, .60f, .30f, Defines.ARMOR_COMBAT); ! public static gitem_armor_t bodyarmor_info= new gitem_armor_t(100, 200, .80f, .60f, Defines.ARMOR_BODY); } |