From: Holger Z. <hz...@us...> - 2004-07-30 06:07:31
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Update of /cvsroot/jake2/jake2/src/jake2/server In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6757/src/jake2/server Modified Files: SV.java SV_INIT.java SV_MAIN.java Log Message: replace serverState and game_interface functions Index: SV.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV.java,v retrieving revision 1.4 retrieving revision 1.5 diff -C2 -d -r1.4 -r1.5 *** SV.java 26 Jul 2004 19:17:06 -0000 1.4 --- SV.java 30 Jul 2004 06:07:23 -0000 1.5 *************** *** 26,36 **** package jake2.server; ! import jake2.*; import jake2.game.*; import jake2.qcommon.Com; ! import jake2.util.*; ! import jake2.client.*; ! import jake2.game.*; ! import jake2.game.trace_t; /** --- 26,35 ---- package jake2.server; ! import jake2.Defines; ! import jake2.client.M; import jake2.game.*; import jake2.qcommon.Com; ! import jake2.util.Lib; ! import jake2.util.Math3D; /** *************** *** 91,95 **** if (ent.think == null) ! GameBase.gi.error("NULL ent.think"); ent.think.think(ent); --- 90,94 ---- if (ent.think == null) ! Com.Error(Defines.ERR_FATAL, "NULL ent.think"); ent.think.think(ent); *************** *** 487,491 **** } if (GameBase.pushed_p > Defines.MAX_EDICTS) ! GameBase.gi.error(Defines.ERR_FATAL, "pushed_p > &pushed[MAX_EDICTS], memory corrupted"); if (part != null) { --- 486,490 ---- } if (GameBase.pushed_p > Defines.MAX_EDICTS) ! SV_GAME.PF_error(Defines.ERR_FATAL, "pushed_p > &pushed[MAX_EDICTS], memory corrupted"); if (part != null) { Index: SV_MAIN.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV_MAIN.java,v retrieving revision 1.4 retrieving revision 1.5 diff -C2 -d -r1.4 -r1.5 *** SV_MAIN.java 23 Jul 2004 10:09:01 -0000 1.4 --- SV_MAIN.java 30 Jul 2004 06:07:23 -0000 1.5 *************** *** 1007,1013 **** //memset (&sv, 0, sizeof(sv)); sv = new server_t(); - ! Com.SetServerState (sv.state); // free server static data --- 1007,1012 ---- //memset (&sv, 0, sizeof(sv)); sv = new server_t(); ! Globals.server_state= sv.state; // free server static data Index: SV_INIT.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV_INIT.java,v retrieving revision 1.4 retrieving revision 1.5 diff -C2 -d -r1.4 -r1.5 *** SV_INIT.java 9 Jul 2004 06:50:49 -0000 1.4 --- SV_INIT.java 30 Jul 2004 06:07:23 -0000 1.5 *************** *** 24,37 **** package jake2.server; ! import java.io.IOException; ! import java.io.RandomAccessFile; ! ! import jake2.*; ! import jake2.client.*; import jake2.game.*; import jake2.qcommon.*; - import jake2.render.*; import jake2.sys.NET; ! import jake2.util.Lib; public class SV_INIT extends Globals { --- 24,36 ---- package jake2.server; ! import jake2.Globals; ! import jake2.client.CL; ! import jake2.client.SCR; import jake2.game.*; import jake2.qcommon.*; import jake2.sys.NET; ! ! import java.io.IOException; ! import java.io.RandomAccessFile; public class SV_INIT extends Globals { *************** *** 212,216 **** sv.state = ss_dead; ! Com.SetServerState(sv.state); // wipe the entire per-level structure --- 211,215 ---- sv.state = ss_dead; ! Globals.server_state= sv.state; // wipe the entire per-level structure *************** *** 281,285 **** // map initialization sv.state = ss_loading; ! Com.SetServerState(sv.state); // load and spawn all other entities --- 280,284 ---- // map initialization sv.state = ss_loading; ! Globals.server_state= sv.state; // load and spawn all other entities *************** *** 292,296 **** // all precaches are complete sv.state = serverstate; ! Com.SetServerState(sv.state); // create a baseline for more efficient communications --- 291,295 ---- // all precaches are complete sv.state = serverstate; ! Globals.server_state= sv.state; // create a baseline for more efficient communications |