From: Holger Z. <hz...@us...> - 2004-07-30 06:03:50
|
Update of /cvsroot/jake2/jake2/src/jake2/client In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6298/src/jake2/client Modified Files: CL.java CL_parse.java Menu.java Console.java Log Message: replace serverState functions Index: Menu.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/client/Menu.java,v retrieving revision 1.5 retrieving revision 1.6 diff -C2 -d -r1.5 -r1.6 *** Menu.java 23 Jul 2004 10:02:49 -0000 1.5 --- Menu.java 30 Jul 2004 06:03:40 -0000 1.6 *************** *** 159,163 **** int i; ! if (Cvar.VariableValue("maxclients") == 1 && Com.ServerState() != 0) Cvar.Set("paused", "1"); --- 159,163 ---- int i; ! if (Cvar.VariableValue("maxclients") == 1 && Globals.server_state != 0) Cvar.Set("paused", "1"); *************** *** 2476,2480 **** }; static void Menu_SaveGame_f() { ! if (0 == Com.ServerState()) return; // not playing a game --- 2476,2480 ---- }; static void Menu_SaveGame_f() { ! if (0 == Globals.server_state) return; // not playing a game *************** *** 2801,2805 **** if (spot != null) { ! if (Com.ServerState() != 0) Cbuf.AddText("disconnect\n"); Cbuf.AddText("gamemap \"*" + startmap + "$" + spot + "\"\n"); --- 2801,2805 ---- if (spot != null) { ! if (Globals.server_state != 0) Cbuf.AddText("disconnect\n"); Cbuf.AddText("gamemap \"*" + startmap + "$" + spot + "\"\n"); Index: Console.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/client/Console.java,v retrieving revision 1.3 retrieving revision 1.4 diff -C2 -d -r1.3 -r1.4 *** Console.java 19 Jul 2004 19:20:22 -0000 1.3 --- Console.java 30 Jul 2004 06:03:40 -0000 1.4 *************** *** 67,71 **** Globals.cls.key_dest = Defines.key_console; ! if (Cvar.VariableValue("maxclients") == 1 && Com.ServerState()!= 0) Cvar.Set("paused", "1"); } --- 67,71 ---- Globals.cls.key_dest = Defines.key_console; ! if (Cvar.VariableValue("maxclients") == 1 && Globals.server_state!= 0) Cvar.Set("paused", "1"); } Index: CL_parse.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/client/CL_parse.java,v retrieving revision 1.7 retrieving revision 1.8 diff -C2 -d -r1.7 -r1.8 *** CL_parse.java 23 Jul 2004 22:38:51 -0000 1.7 --- CL_parse.java 30 Jul 2004 06:03:40 -0000 1.8 *************** *** 27,30 **** --- 27,31 ---- import jake2.Defines; + import jake2.Globals; import jake2.game.Cmd; import jake2.game.entity_state_t; *************** *** 316,320 **** // BIG HACK to let demos from release work with the 3.0x patch!!! ! if (Com.ServerState() != 0 && PROTOCOL_VERSION == 34) { } else if (i != PROTOCOL_VERSION) --- 317,321 ---- // BIG HACK to let demos from release work with the 3.0x patch!!! ! if (Globals.server_state != 0 && PROTOCOL_VERSION == 34) { } else if (i != PROTOCOL_VERSION) Index: CL.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/client/CL.java,v retrieving revision 1.5 retrieving revision 1.6 diff -C2 -d -r1.5 -r1.6 *** CL.java 9 Jul 2004 06:50:50 -0000 1.5 --- CL.java 30 Jul 2004 06:03:40 -0000 1.6 *************** *** 250,254 **** // never pause in multiplayer ! if (Cvar.VariableValue("maxclients") > 1 || Com.ServerState() == 0) { Cvar.SetValue("paused", 0); return; --- 250,254 ---- // never pause in multiplayer ! if (Cvar.VariableValue("maxclients") > 1 || Globals.server_state == 0) { Cvar.SetValue("paused", 0); return; *************** *** 313,317 **** // if the local server is running and we aren't // then connect ! if (cls.state == ca_disconnected && Com.ServerState() != 0) { cls.state = ca_connecting; cls.servername = "localhost"; --- 313,317 ---- // if the local server is running and we aren't // then connect ! if (cls.state == ca_disconnected && Globals.server_state != 0) { cls.state = ca_connecting; cls.servername = "localhost"; *************** *** 359,363 **** } ! if (Com.ServerState() != 0) { // if running a local server, kill it and reissue SV_MAIN.SV_Shutdown("Server quit\n", false); --- 359,363 ---- } ! if (Globals.server_state != 0) { // if running a local server, kill it and reissue SV_MAIN.SV_Shutdown("Server quit\n", false); |