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From: Scott F. <sfr...@ho...> - 2011-06-27 19:21:11
|
2011-06-27 16:28:49 GMT I have posted a patch to the tracker->patches ID:#3337735 that adds (fixes) the console code to handle the following functions; CTRL+V clipboard pasting to the console Line editing (left arrow, right arrow, delete, backspace, home, end) also added in the chat console (say:) prompt mouse wheel console scrolling. this is my fix to the bug #3331316 this is for all the "typo" typer's out there :) - sfranzyshen https://sourceforge.net/tracker/?func=detail&aid=3337735&group_id=111156&atid=658603 |
From: Holger Z. <hol...@mb...> - 2005-12-07 08:16:09
|
Jeffrey Backes wrote: > Holger, > > Well now that I'm getting used to the layout, I see that my last change > needs to be replicated to each of the image classes. > > I would think that some sort of file utility cache class is in order. > It seems that lots of the code in Image could be moved out and shared. > Having all the code in this many places is just asking for trouble. > > I'm just trying to help... > > jeff > Hi Jeff, you are right. The three renderer implementations share large amounts of code. A new renderer was started as a copy of an existing one. Currently the renderer package is undergoing a major redesign. The new renderer architecture will have clearly seperated layers to remove redundant code. There will be three implementations of the OpenGL layer (jogl, lwjgl, jsr231) and two different renderer code paths (classic 1:1 port of Q2, improved version with vertex arrays) which can be combined independently. To get a first impression you can have a look at the CVS branch renderer-refactoring. We hope to have the new renderer ready for release in the beginning of the next year. You are welcome to join Jake2 development. We will try to move our development discussions to jak...@li... to make it easier for external developers to get into Jake2 development. Holger |
From: cwei <car...@wi...> - 2005-05-26 12:50:05
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http://bytonic.de/html/jake2_webstart.html |
From: <cw...@by...> - 2005-01-10 11:18:15
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Hi David, I've done a bigger modification. The problem was the memory usage of fastjogl and lwjgl renderer. The worl model polygons were stored twice. At first in the glpoly_t as float[][] and second in the FoatBuffer for vertex array operations. The glpoly_t is now abstract. The implementations are the Polygon classes in the specific renderer package. For lwjgl and fastjogl renderer a FloatBuffer is used as the global back buffer. The operations on vertex and texture coords of Polygon objects modify the back buffer directly. --> less memory usage --> less Garbage at game loop If you have annotations, let me know. (Thanks) bye Carsten |
From: <cw...@by...> - 2005-01-10 11:04:10
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Happy new year jake2 coders (a little bit too late ;-) The Webstart version is online (lwjgl too) http://www.bytonic.de/html/jake2_webstart.html Try it and have fun Carsten |
From: Carsten W. <cw...@by...> - 2004-12-23 00:57:35
|
Hi Java coders, I have modified the jake2.sound.lwjgl package. Now, the driver has the same functionality as the joal one. bye Carsten |
From: <ho...@by...> - 2004-12-21 08:52:07
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d sanders <dsa...@ya...> schrieb am 21.12.2004, 06:15:27: > Hello, > > I found a Null Pointer Exception in the current > CVS version: > > java.lang.NullPointerException > at jake2.client.Menu.SpinControl_Draw(Menu.java:4904) > at jake2.client.Menu.Menu_Draw(Menu.java:4642) > at > jake2.client.Menu.StartServer_MenuDraw(Menu.java:2883) > at jake2.client.Menu$98.execute(Menu.java:2912) > at jake2.client.Menu.Draw(Menu.java:4325) > at jake2.client.SCR.UpdateScreen2(SCR.java:1283) > at jake2.client.SCR$1.execute(SCR.java:1313) > at > jake2.render.lwjgl.LWJGLBase.updateScreen(LWJGLBase.java:322) > at jake2.client.SCR.UpdateScreen(SCR.java:1319) > at jake2.client.CL.Frame(CL.java:1574) > at jake2.qcommon.Qcommon.Frame(Qcommon.java:215) > at jake2.Jake2.main(Jake2.java:77) > > Thanks, > > David Thanks for reporting the bug. I guess the map list for the first menu entry in the start server menu is not initialized properly under all circumstances. I could not reproduce the bug here. Can you try to give a description how to trigger this bug? You can use the bug tracking system at sourceforge to submit bugs. Thanks Holger |
From: d s. <dsa...@ya...> - 2004-12-21 05:15:33
|
Hello, I found a Null Pointer Exception in the current CVS version: java.lang.NullPointerException at jake2.client.Menu.SpinControl_Draw(Menu.java:4904) at jake2.client.Menu.Menu_Draw(Menu.java:4642) at jake2.client.Menu.StartServer_MenuDraw(Menu.java:2883) at jake2.client.Menu$98.execute(Menu.java:2912) at jake2.client.Menu.Draw(Menu.java:4325) at jake2.client.SCR.UpdateScreen2(SCR.java:1283) at jake2.client.SCR$1.execute(SCR.java:1313) at jake2.render.lwjgl.LWJGLBase.updateScreen(LWJGLBase.java:322) at jake2.client.SCR.UpdateScreen(SCR.java:1319) at jake2.client.CL.Frame(CL.java:1574) at jake2.qcommon.Qcommon.Frame(Qcommon.java:215) at jake2.Jake2.main(Jake2.java:77) Thanks, David __________________________________ Do you Yahoo!? Jazz up your holiday email with celebrity designs. Learn more. http://celebrity.mail.yahoo.com |
From: Carsten W. <cw...@by...> - 2004-12-20 22:21:59
|
Hello, it is time to update. 1. I've removed the jogl overhead from LWJGLBase and LWJGLRenderer. 2. the flickering bug is fixed (Display.update() only at the end of a frame) 3. the GLimp_Shutdown() now works fine (I had problems with 0.94 lwjgl) I've removed the setFullscreen(false) before Display.destroy(). I think that was the problem and it is not necessary. 4. Holger added the mouse wheel support to LWJGLKBD. --- Holger is it possible to update the webstart version? http://www.bytonic.de/downloads/jake2_lwjgl.jnlp Have a nice day. Carsten |
From: Holger Z. <ho...@by...> - 2004-12-16 23:03:18
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I removed the recentering hack from jwjgl input handler. Only the AWT input code needs this because you get mouse move events only if the mouse is inside the window. Holger |
From: Carsten W. <cw...@by...> - 2004-12-16 22:50:21
|
Hi guys, the mouse patch is done. The lwjgl sound package is in the CVS and runtime checks for sound and renderer are included. Now you can run the project only with lwjgl libs. David, now you can write to jake2.sound.lwjgl and jake2.render.lwjgl. The sound and video menus are not yet modified. I think about a driver specific menu label and registration. To start the lwjgl sound, switch to console. (the Key ^ or ~ ) s_impl lwjgl snd_restart bye Carsten |
From: d s. <dsa...@ya...> - 2004-12-16 01:03:08
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Hello, Here's a patch for LWJGLKBD.java which fixes a right mouse button bug. David __________________________________ Do you Yahoo!? Yahoo! Mail - 250MB free storage. Do more. Manage less. http://info.mail.yahoo.com/mail_250 |