Update of /cvsroot/jake2/jake2/src/jake2/render/fast
In directory vz-cvs-3.sog:/tmp/cvs-serv3549/src/jake2/render/fast
Modified Files:
Main.java
Log Message:
eagle eye patch
Index: Main.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/render/fast/Main.java,v
retrieving revision 1.7
retrieving revision 1.8
diff -C2 -d -r1.7 -r1.8
*** Main.java 7 Jul 2011 21:19:14 -0000 1.7
--- Main.java 8 Jul 2011 14:33:12 -0000 1.8
***************
*** 729,738 ****
//
float screenaspect = (float) r_newrefdef.width / r_newrefdef.height;
! gl.glMatrixMode(GL_PROJECTION);
! gl.glLoadIdentity();
! MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096);
!
! gl.glCullFace(GL_FRONT);
!
gl.glMatrixMode(GL_MODELVIEW);
gl.glLoadIdentity();
--- 729,748 ----
//
float screenaspect = (float) r_newrefdef.width / r_newrefdef.height;
!
!
! gl.glMatrixMode(GL_PROJECTION);
! gl.glLoadIdentity();
! //MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096);
!
! // CDawg
!
! if (r_newrefdef.map_view != 0)
! MYgluPerspective (r_newrefdef.fov_y, screenaspect, r_newrefdef.map_zoom-100, r_newrefdef.map_zoom+400);
! else
! MYgluPerspective (r_newrefdef.fov_y, screenaspect, 4, 4096*4);
! // CDawg
!
! gl.glCullFace(GL_FRONT);
!
gl.glMatrixMode(GL_MODELVIEW);
gl.glLoadIdentity();
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