Update of /cvsroot/jake2/jake2/src/jake2/qcommon
In directory sc8-pr-cvs6.sourceforge.net:/tmp/cvs-serv7711/src/jake2/qcommon
Modified Files:
Cvar.java
Log Message:
use Lib.atof instead
Index: Cvar.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/qcommon/Cvar.java,v
retrieving revision 1.9
retrieving revision 1.10
diff -C2 -d -r1.9 -r1.10
*** Cvar.java 27 Dec 2005 21:02:30 -0000 1.9
--- Cvar.java 14 May 2007 22:29:30 -0000 1.10
***************
*** 78,87 ****
var.string = new String(var_value);
var.modified = true;
! // handles atof(var.string)
! try {
! var.value = Float.parseFloat(var.string);
! } catch (NumberFormatException e) {
! var.value = 0.0f;
! }
// link the variable in
var.next = Globals.cvar_vars;
--- 78,82 ----
var.string = new String(var_value);
var.modified = true;
! var.value = Lib.atof(var.string);
// link the variable in
var.next = Globals.cvar_vars;
***************
*** 132,141 ****
var.string = value;
! try {
! var.value = Float.parseFloat(var.string);
! } catch (Exception e) {
! var.value = 0.0f;
! }
!
var.flags = flags;
--- 127,131 ----
var.string = value;
! var.value = Lib.atof(var.string);
var.flags = flags;
***************
*** 197,205 ****
} else {
var.string = value;
! try {
! var.value = Float.parseFloat(var.string);
! } catch (Exception e) {
! var.value = 0.0f;
! }
if (var.name.equals("game")) {
FS.SetGamedir(var.string);
--- 187,191 ----
} else {
var.string = value;
! var.value = Lib.atof(var.string);
if (var.name.equals("game")) {
FS.SetGamedir(var.string);
***************
*** 326,335 ****
if (var == null)
return 0;
! float val = 0.0f;
! try {
! val = Float.parseFloat(var.string);
! } catch (Exception e) {
! }
! return val;
}
--- 312,317 ----
if (var == null)
return 0;
!
! return Lib.atof(var.string);
}
***************
*** 387,395 ****
var.string = var.latched_string;
var.latched_string = null;
! try {
! var.value = Float.parseFloat(var.string);
! } catch (NumberFormatException e) {
! var.value = 0.0f;
! }
if (var.name.equals("game")) {
FS.SetGamedir(var.string);
--- 369,373 ----
var.string = var.latched_string;
var.latched_string = null;
! var.value = Lib.atof(var.string);
if (var.name.equals("game")) {
FS.SetGamedir(var.string);
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