Update of /cvsroot/jake2/jake2/src/jake2/server
In directory sc8-pr-cvs6.sourceforge.net:/tmp/cvs-serv31626/src/jake2/server
Modified Files:
SV_WORLD.java
Log Message:
debugging code disabled; clean up
Index: SV_WORLD.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV_WORLD.java,v
retrieving revision 1.7
retrieving revision 1.8
diff -C2 -d -r1.7 -r1.8
*** SV_WORLD.java 22 Sep 2004 19:22:12 -0000 1.7
--- SV_WORLD.java 27 Feb 2007 14:11:00 -0000 1.8
***************
*** 19,32 ****
*/
// Created on 07.01.2000 by RST.
! // $Id$
package jake2.server;
import jake2.Defines;
import jake2.Globals;
! import jake2.game.GameBase;
! import jake2.game.cmodel_t;
! import jake2.game.edict_t;
! import jake2.game.link_t;
! import jake2.game.trace_t;
import jake2.qcommon.CM;
import jake2.qcommon.Com;
--- 19,28 ----
*/
// Created on 07.01.2000 by RST.
!
package jake2.server;
import jake2.Defines;
import jake2.Globals;
! import jake2.game.*;
import jake2.qcommon.CM;
import jake2.qcommon.Com;
***************
*** 106,111 ****
anode = SV_WORLD.sv_areanodes[SV_WORLD.sv_numareanodes];
// just for debugging (rst)
! Math3D.VectorCopy(mins, anode.mins_rst);
! Math3D.VectorCopy(maxs, anode.maxs_rst);
SV_WORLD.sv_numareanodes++;
ClearLink(anode.trigger_edicts);
--- 102,107 ----
anode = SV_WORLD.sv_areanodes[SV_WORLD.sv_numareanodes];
// just for debugging (rst)
! // Math3D.VectorCopy(mins, anode.mins_rst);
! // Math3D.VectorCopy(maxs, anode.maxs_rst);
SV_WORLD.sv_numareanodes++;
ClearLink(anode.trigger_edicts);
***************
*** 318,323 ****
link_t l, next, start;
edict_t check;
- int count;
- count = 0;
// touch linked edicts
if (SV_WORLD.area_type == Defines.AREA_SOLID)
--- 314,317 ----
***************
*** 376,380 ****
int contents, c2;
int headnode;
- float angles[];
// get base contents from world
contents = CM.PointContents(p, SV_INIT.sv.models[1].headnode);
--- 370,373 ----
***************
*** 386,392 ****
// might intersect, so do an exact clip
headnode = SV_HullForEntity(hit);
! angles = hit.s.angles;
! if (hit.solid != Defines.SOLID_BSP)
! angles = Globals.vec3_origin; // boxes don't rotate
c2 = CM.TransformedPointContents(p, headnode, hit.s.origin,
hit.s.angles);
--- 379,384 ----
// might intersect, so do an exact clip
headnode = SV_HullForEntity(hit);
! if (hit.solid != Defines.SOLID_BSP) {
! }
c2 = CM.TransformedPointContents(p, headnode, hit.s.origin,
hit.s.angles);
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