Update of /cvsroot/jake2/jake2/src/jake2/server
In directory sc8-pr-cvs6.sourceforge.net:/tmp/cvs-serv26747/src/jake2/server
Modified Files:
SV_USER.java SV_SEND.java
Log Message:
clean up
Index: SV_USER.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV_USER.java,v
retrieving revision 1.10
retrieving revision 1.11
diff -C2 -d -r1.10 -r1.11
*** SV_USER.java 17 Dec 2005 20:32:01 -0000 1.10
--- SV_USER.java 27 Feb 2007 14:00:35 -0000 1.11
***************
*** 20,42 ****
// Created on 17.01.2004 by RST.
! // $Id$
package jake2.server;
import jake2.Defines;
import jake2.Globals;
! import jake2.game.Cmd;
! import jake2.game.GameAI;
! import jake2.game.GameBase;
! import jake2.game.Info;
! import jake2.game.PlayerClient;
! import jake2.game.edict_t;
! import jake2.game.entity_state_t;
! import jake2.game.usercmd_t;
! import jake2.qcommon.Cbuf;
! import jake2.qcommon.Com;
! import jake2.qcommon.Cvar;
! import jake2.qcommon.FS;
! import jake2.qcommon.MSG;
! import jake2.qcommon.SZ;
import jake2.util.Lib;
--- 20,30 ----
// Created on 17.01.2004 by RST.
!
package jake2.server;
import jake2.Defines;
import jake2.Globals;
! import jake2.game.*;
! import jake2.qcommon.*;
import jake2.util.Lib;
Index: SV_SEND.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV_SEND.java,v
retrieving revision 1.10
retrieving revision 1.11
diff -C2 -d -r1.10 -r1.11
*** SV_SEND.java 18 Dec 2005 22:10:12 -0000 1.10
--- SV_SEND.java 27 Feb 2007 14:00:35 -0000 1.11
***************
*** 20,37 ****
// Created on 17.01.2004 by RST.
- // $Id$
package jake2.server;
! import java.io.IOException;
!
! import jake2.*;
! import jake2.client.*;
! import jake2.game.*;
import jake2.qcommon.*;
- import jake2.render.*;
import jake2.util.Lib;
import jake2.util.Math3D;
public class SV_SEND {
/*
--- 20,36 ----
// Created on 17.01.2004 by RST.
package jake2.server;
! import jake2.Defines;
! import jake2.Globals;
! import jake2.game.EndianHandler;
! import jake2.game.edict_t;
import jake2.qcommon.*;
import jake2.util.Lib;
import jake2.util.Math3D;
+ import java.io.IOException;
+
public class SV_SEND {
/*
|