Update of /cvsroot/jake2/jake2/src/jake2/game
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16865/src/jake2/game
Modified Files:
gclient_t.java
Log Message:
scoreboard bug fixed
Index: gclient_t.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/game/gclient_t.java,v
retrieving revision 1.4
retrieving revision 1.5
diff -C2 -d -r1.4 -r1.5
*** gclient_t.java 10 Sep 2004 19:02:56 -0000 1.4
--- gclient_t.java 6 Feb 2005 19:06:37 -0000 1.5
***************
*** 132,139 ****
--- 132,148 ----
{
player_state_t ps = new player_state_t();
+ ping =0;
+
pers = new client_persistant_t();
resp = new client_respawn_t();
old_pmove = new pmove_state_t();
+
+ showscores = false; // set layout stat
+ showinventory = false; // set layout stat
+ showhelp = false;
+ showhelpicon = false;
+ ammo_index = 0;
+
buttons = oldbuttons = latched_buttons = 0;
weapon_thunk = false;
***************
*** 143,148 ****
--- 152,159 ----
damage_blood = 0;
damage_knockback = 0;
+
killer_yaw = 0;
damage_from = new float[3];
+ weaponstate = 0;
kick_angles = new float[3];
kick_origin = new float[3];
***************
*** 162,170 ****
--- 173,206 ----
old_waterlevel = 0;
+
+ breather_sound = 0;
+ machinegun_shots = 0;
+
anim_end = 0;
anim_priority = 0;
anim_duck = false;
anim_run = false;
+
+ // powerup timers
+ quad_framenum = 0;
+ invincible_framenum = 0;
+ breather_framenum = 0;
+ enviro_framenum = 0;
+
+ grenade_blew_up = false;
+ grenade_time = 0;
+ silencer_shots = 0;
+ weapon_sound = 0;
+
+ pickup_msg_time = 0;
+
+ flood_locktill = 0; // locked from talking
+ flood_when = new float[10]; // when messages were said
+ flood_whenhead = 0; // head pointer for when said
+ respawn_time = 0; // can respawn when time > this
+
+ edict_t chase_target = null; // player we are chasing
+ boolean update_chase = false; // need to update chase info?
}
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