Update of /cvsroot/jake2/jake2/src/jake2/client
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6298/src/jake2/client
Modified Files:
CL.java CL_parse.java Menu.java Console.java
Log Message:
replace serverState functions
Index: Menu.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/client/Menu.java,v
retrieving revision 1.5
retrieving revision 1.6
diff -C2 -d -r1.5 -r1.6
*** Menu.java 23 Jul 2004 10:02:49 -0000 1.5
--- Menu.java 30 Jul 2004 06:03:40 -0000 1.6
***************
*** 159,163 ****
int i;
! if (Cvar.VariableValue("maxclients") == 1 && Com.ServerState() != 0)
Cvar.Set("paused", "1");
--- 159,163 ----
int i;
! if (Cvar.VariableValue("maxclients") == 1 && Globals.server_state != 0)
Cvar.Set("paused", "1");
***************
*** 2476,2480 ****
};
static void Menu_SaveGame_f() {
! if (0 == Com.ServerState())
return; // not playing a game
--- 2476,2480 ----
};
static void Menu_SaveGame_f() {
! if (0 == Globals.server_state)
return; // not playing a game
***************
*** 2801,2805 ****
if (spot != null) {
! if (Com.ServerState() != 0)
Cbuf.AddText("disconnect\n");
Cbuf.AddText("gamemap \"*" + startmap + "$" + spot + "\"\n");
--- 2801,2805 ----
if (spot != null) {
! if (Globals.server_state != 0)
Cbuf.AddText("disconnect\n");
Cbuf.AddText("gamemap \"*" + startmap + "$" + spot + "\"\n");
Index: Console.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/client/Console.java,v
retrieving revision 1.3
retrieving revision 1.4
diff -C2 -d -r1.3 -r1.4
*** Console.java 19 Jul 2004 19:20:22 -0000 1.3
--- Console.java 30 Jul 2004 06:03:40 -0000 1.4
***************
*** 67,71 ****
Globals.cls.key_dest = Defines.key_console;
! if (Cvar.VariableValue("maxclients") == 1 && Com.ServerState()!= 0)
Cvar.Set("paused", "1");
}
--- 67,71 ----
Globals.cls.key_dest = Defines.key_console;
! if (Cvar.VariableValue("maxclients") == 1 && Globals.server_state!= 0)
Cvar.Set("paused", "1");
}
Index: CL_parse.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/client/CL_parse.java,v
retrieving revision 1.7
retrieving revision 1.8
diff -C2 -d -r1.7 -r1.8
*** CL_parse.java 23 Jul 2004 22:38:51 -0000 1.7
--- CL_parse.java 30 Jul 2004 06:03:40 -0000 1.8
***************
*** 27,30 ****
--- 27,31 ----
import jake2.Defines;
+ import jake2.Globals;
import jake2.game.Cmd;
import jake2.game.entity_state_t;
***************
*** 316,320 ****
// BIG HACK to let demos from release work with the 3.0x patch!!!
! if (Com.ServerState() != 0 && PROTOCOL_VERSION == 34) {
}
else if (i != PROTOCOL_VERSION)
--- 317,321 ----
// BIG HACK to let demos from release work with the 3.0x patch!!!
! if (Globals.server_state != 0 && PROTOCOL_VERSION == 34) {
}
else if (i != PROTOCOL_VERSION)
Index: CL.java
===================================================================
RCS file: /cvsroot/jake2/jake2/src/jake2/client/CL.java,v
retrieving revision 1.5
retrieving revision 1.6
diff -C2 -d -r1.5 -r1.6
*** CL.java 9 Jul 2004 06:50:50 -0000 1.5
--- CL.java 30 Jul 2004 06:03:40 -0000 1.6
***************
*** 250,254 ****
// never pause in multiplayer
! if (Cvar.VariableValue("maxclients") > 1 || Com.ServerState() == 0) {
Cvar.SetValue("paused", 0);
return;
--- 250,254 ----
// never pause in multiplayer
! if (Cvar.VariableValue("maxclients") > 1 || Globals.server_state == 0) {
Cvar.SetValue("paused", 0);
return;
***************
*** 313,317 ****
// if the local server is running and we aren't
// then connect
! if (cls.state == ca_disconnected && Com.ServerState() != 0) {
cls.state = ca_connecting;
cls.servername = "localhost";
--- 313,317 ----
// if the local server is running and we aren't
// then connect
! if (cls.state == ca_disconnected && Globals.server_state != 0) {
cls.state = ca_connecting;
cls.servername = "localhost";
***************
*** 359,363 ****
}
! if (Com.ServerState() != 0) {
// if running a local server, kill it and reissue
SV_MAIN.SV_Shutdown("Server quit\n", false);
--- 359,363 ----
}
! if (Globals.server_state != 0) {
// if running a local server, kill it and reissue
SV_MAIN.SV_Shutdown("Server quit\n", false);
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