could it be, that our framerates are unexcpectedly high and
our client sends to many packets?
can you test this again with a synchronized client around
50fps?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Logged In: YES
user_id=174487
could it be, that our framerates are unexcpectedly high and
our client sends to many packets?
can you test this again with a synchronized client around
50fps?