As a first step, the Viewer/Editor will be rewritten from scratch, using the most actual version of the SDLGL-Library. It is planned, that it will support scripts from EOB1 and EOB2 as well as both types of "MONSTER"-structs. About the 'Event-Trigger'-Flags i'm not shure yet.
I'm developing this parallel with my other projects like FSC, so development will be slow, but steady. One project will benefit from another by using the SDLGL-Library and the script language written for JAD.
Log in to post a comment.