James Brook wrote:
> Hello All,
>
> I was wondering where you had got all the data from for the device
> database as I have noticed the odd mistake:
It's collected from several sources, own tests, etc.
If you find any mistake, just send an email to this list, or issue a bug
report. (I think the later one would be the better choice).
> For example the Motorola V3 has a full screen canvas size of 176 x 220
> but the output of the exporter is 176 x 204. What is the process of
> correcting the data (i.e. committing back to CVS etc).
You mean you can actually access the full screen size? I have a V525
which is almost the same, and there I can access only 204 rows in
fullcanvas mode (and I think 182 in normal mode). And although I don't
have the phone, I made several games for it, and the testers doesn't
mentioned anything that not the full screen is used.
> Also I was unable to solve my problems with getting the framework to
> including the image sizes in the device output so instead I'm using a
> combination of the exporter and my own antenna scripts. Also I couldn't
> see a way of putting in the device specific Jad properties and make use
> of the framework build files.
I suppose you are speaking of the "Microcode" framework. It had a small
bug, which has been corrected now, I'm not sure if the patch is commited
yet in the CVS though.
>
> Cheers,
>
> James Brook
>
>
>
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--
Best regards,
Szasz Pal
----------------
Space Software Studio
http://www.spacesoftwarestudio.com
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