Convenience issue.
Workaround is: Create a sepearate vector as an object,
and can scale it as needed.
The appropriate fix: ideally the scaling is automatic,
when click to add velocity, that should autoscale to
the grid you set for the screen.
Don't want the vectors going off screen. but don't want
them so tiny you can't see them.
At the same time, they have to be representative.
Can't have the scale factor changing as the problem runs.
They should autoscale according to the inital values
you set for your imputs.
Need to scale each type of vector independently.
The 'autoscale' could pickt he default values in some
smart way. So most of the time you don't have the
change the defaults.
There are currently two implementations of vectors -
one where it's a Core Solid object,
Want to have them as a sub-attribute of a solid, not a
core solid. Major refactoring work that needs to be done.
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Take one of the 6 attiburtes of a solid and make visible a
also want to be able to make any vector you want.
Loren still wants both impl's.
Brian wants to make the attached vectors a hidden core
object. Only be addressible thru the solid object.