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Si Dunford (Scaremonger)

Behavior Tree for BlitzMAX

Contents

Controls

Node Selection Executed Success Failure
[Randomiser] RANDOM One Child Child state Child State
[RequireNone] In Order All Children All children Failure Any Child Success
[RoundRobin] Next in order One Child Child state Child State
[Selector] In Order All Children Any one Succeeds All Children Fail
[Sequence] In Order All Children All children Success Any child fails
[Singular] Criteria() One Child Child State Child State

Traits

Node Description
[Decision] Uses user defined criteria() to decide SUCCESS or FAILURE of the behaviour
[Disabler] Uses user defined criteria() to disable a list of predefined nodes
[Enabler] Uses user defined criteria() to enable a list of predefined nodes

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Related

Wiki: Sequence