Greg Fleishman - 2020-04-27

As an aside - rendering the 3D view of so many labeled ROIs is also very slow. I'm guessing whatever algorithm maps voxel ROIs to surface meshes (marching cubes + smoothing?) is done sequentially over the labels? Perhaps this could also be multithreaded? Once generated, it is very slow to interact with the 3D viewer. Perhaps fewer vertices per label mesh (since there are so many ROIs, they are small, and pretty regular in shape) would help render faster? Once a mesh is created, if I export it and open it with Paraview then interacting with the dataset is real time - not sure what enables that in PV.