From: Matthew R B. <te...@ia...> - 2003-02-24 13:25:17
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Also, is there going top be one style of fighting (would this be drunken-stumble fu?), or will each enemy have a set of randomized style moves (i.e. karate punch instead of American boxer punch) _____________________ Matt Billock, Senior in Computer Science (515) 292-6172 AIM: temyrr President, ISU Hockey Pep Band Technology Committee Chair, Tau Beta Sigma "The walls in the hall are very very tall." -----Original Message----- From: isu...@li... [mailto:isu...@li...] On Behalf Of Chad Austin Sent: Monday, February 24, 2003 12:28 AM To: isu...@li... Subject: [isugamedev-barfight] Design Doc I thought of a few things the design document doesn't address is the system that sits outside of the gameplay... such as what happens when you start Barfight from the start menu... Do we see some sort of intro animation with a menu? Is there a menu we can access during the game? What happens when we quit? What happens when you lose? Does the screen fade out, or perhaps some other transition? That's all I can think of now... Chad ------------------------------------------------------- This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. The most comprehensive and flexible code editor you can use. Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. www.slickedit.com/sourceforge _______________________________________________ isugamedev-barfight mailing list isu...@li... https://lists.sourceforge.net/lists/listinfo/isugamedev-barfight |