browner10 2002/11/01 06:44:33 PST
Modified files:
src Enemy.cpp GameState.cpp GameState.h
SConscript
Added files:
src Droid.cpp Droid.h
Log:
split out the droid from the enemy, so now all enemies should derive from the
base enemy class just as turret and droid do. Also cleaned up the extraneous
comments.
Revision Changes Path
1.1 +72 -0 midworld/src/Droid.cpp (new)
1.1 +32 -0 midworld/src/Droid.h (new)
1.11 +2 -49 midworld/src/Enemy.cpp
1.101 +14 -18 midworld/src/GameState.cpp
1.60 +13 -13 midworld/src/GameState.h
1.54 +2 -0 midworld/src/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Droid.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Droid.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.cpp.diff?r1=1.10&r2=1.11&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.100&r2=1.101&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.59&r2=1.60&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.53&r2=1.54&diff_format=h
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