From: Josh B. <bro...@us...> - 2002-10-29 11:02:08
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browner10 2002/10/29 03:02:07 PST Modified files: src GameState.cpp GameState.h Turret.cpp Turret.h Log: We now have a turret that lags behind the player. However it is not frame dependent so on slower pcs it will REALLY lag behind. I should have this fixed later tonight, but everyone with a windoz box or a really slow machine should try this and see how it works with a slow frame rate. Other than the framerate calculation this pretty much marks the end of work on the turrets. (I hope) Revision Changes Path 1.83 +34 -7 midworld/src/GameState.cpp 1.49 +2 -18 midworld/src/GameState.h 1.9 +8 -2 midworld/src/Turret.cpp 1.5 +3 -0 midworld/src/Turret.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.82&r2=1.83&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.48&r2=1.49&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.h.diff?r1=1.4&r2=1.5&diff_format=h |