From: Chad A. <ae...@us...> - 2002-09-23 19:45:16
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aegis 2002/09/23 12:45:15 PDT Modified files: src GameState.cpp IntroState.cpp RigidBody.h cubeGeometry.h Log: Entities are now affected by a constant gravity. They also cannot drop beneath the ground (clamped to y>=0). Build the Win32 build with NOMINMAX defined so windows.h doesn't define min() and max() as macros Revision Changes Path 1.34 +15 -10 midworld/src/GameState.cpp 1.16 +2 -10 midworld/src/IntroState.cpp 1.17 +4 -2 midworld/src/RigidBody.h 1.4 +4 -7 midworld/src/cubeGeometry.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.33&r2=1.34&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/IntroState.cpp.diff?r1=1.15&r2=1.16&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.h.diff?r1=1.16&r2=1.17&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/cubeGeometry.h.diff?r1=1.3&r2=1.4&diff_format=h |