From: Lou H. <lh...@ia...> - 2003-02-05 17:46:45
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Remember the way that stacks work-- Last-in - First-out. So, you push your translations before your rotations, so that when you pop them back off, the program sees rotations and then translations. That's my $0.02 - Lou ----- Original Message ----- From: "Sean Stanek" <vu...@cs...> To: <isu...@li...> Sent: Tuesday, February 04, 2003 10:11 PM Subject: Re: [isugamedev-devel] OpenGL rotations > > Sounds like you're drawing the cube off-center and then rotating the > off-center cube. What you really want is to draw the cube centered with > the "camera," then rotate it, and then translate it out so that you can > see it (otherwise you'd be inside it :). Of course when you use OpenGL you > have to specify transformations BEFORE you draw, so keep this in mind > while you code your transformations (glRotate/glTranslate should be > sufficient). If you get what you're getting right now, you can *probably* > (depends on how you're doing it for the "probably" to work) just switch > around your glRotate and glTranslate and make it work. > > Sean > > > Okay, I'm just trying to get a little more practice programming 3D with > > OpenGL and SDL. In Ben's tutorial last semester there was a spinning cube > > that you could look at using the mouse and arrow keys. I'm trying to change > > this a bit, and I have a problem. Whenever I move my mouse, it seems to be > > rotating the cube around me, and that's really not what I want. I just want > > to "look" somewhere else. I want the cube to stay rotating in it's own > > original space. Can anyone help? Thanks! > > > > Jacob > > > > > > > > _________________________________________________________________ > > MSN 8 helps eliminate e-mail viruses. Get 2 months FREE*. > > http://join.msn.com/?page=features/virus > > > > > > > > ------------------------------------------------------- > > This SF.NET email is sponsored by: > > SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! > > http://www.vasoftware.com > > _______________________________________________ > > ISUGameDev-devel mailing list > > ISU...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel > > > > -- > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: > SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! > http://www.vasoftware.com > _______________________________________________ > ISUGameDev-devel mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel > |