From: Chad A. <ae...@vr...> - 2002-11-06 18:42:01
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Out of curiosity, what OpenGL 1.3 features do you need? (What about OpenGL 1.4? Does that work on Linux?) Since your standard nvidia or ATI card does support OpenGL 1.3 on Windows, one solution to your problem is to treat the new functions as extensions and use wglGetProcAddress (see MSDN) to get them. You may want to look around on developer.nvidia.com or ATI's developer page to see if they have an updated SDK. Chad ----- Original Message ----- From: "Derek Meek" <ka...@cs...> To: <isu...@li...> Sent: Wednesday, November 06, 2002 10:24 AM Subject: [isugamedev-devel] OpenGL 1.3 for windows native compilers.... > Ok, I found out this morning that Microsoft Visual C++ [both 6 > Enterprise, and .NET] only have OpenGL 1.1 headers/libraries!!!!!!! > Same with Metroworks Codewarrior! I have barely gotten started on the > OpenGL renderer for OpenPrivateer and I already forsee needing OpenGL > 1.3 features, which are available to me on Linux. Do any of you know of > any win32-native compilers that support OpenGL 1.3? Or am I going to > have to *shudder* learn DirectX and maintain two rendering APIs > > -- > Derek "Kazan" Meek > > > > > > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > ISUGameDev-devel mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel > |