From: Chad A. <ae...@vr...> - 2002-10-20 20:57:21
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Maybe it's time to have Ben teach us how to use gltext in a lab? :) There are a couple projects out there that help you render text in OpenGL. gltext is one. (http://gltext.sf.net) I can't think of any of the others off of the top of my head right now. Chad Lou Herard wrote: > Fonts are a nice pain in the ass because getting OpenGL to render > strings takes some knowlege of C-style char*'s. And if you don't know what > a char* is, you're already in the hole (which is where I was). Fortunately, > there are some places on the web that have some OpenGL-ready string > rendering functions. Custom fonts are pretty much their own ball park, > also, although, once you know how to render strings, it's easier to change > the font, especially if it's a bit-mapped font. I have no idea how it is in > SDL, since I haven't used SDL, and I missed the SDL meeting because I have > the most amazingly busy schedule in the world right now. Anyone else have > any input? > > - Lou > > > ----- Original Message ----- > From: "Mr. Venesectrix" <sub...@ho...> > To: <isu...@li...> > Sent: Thursday, October 17, 2002 10:23 AM > Subject: [ISUGameDev-officers] GameDev Tank Game > > > >>Alright, well, I didn't get quite as far as I would've liked to on this >>game. I think it'd be a good idea for a tutorial on how to do fonts and >>multiple surfaces! Okay, so the controls for my game are... >> >>up, down - move up, down >>left, right - rotate left, right >>a, d - strafe left, right (side-to-side) >>space - fires >>r - respawn (after dying, you only get 3 lives) >> >>If you can't get it to work, let me know. Thanks! >> >>Jacob |