From: Ben S. <bs...@vr...> - 2002-10-06 06:41:13
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Set the viewport. Draw. Repeat. i.e. glViewport(0,0,width, height/2); drawWaveform(); glViewport(0,height/2, width, height/2); drawWaveform(); cheers, ----- Ben Scott Research Assistant VR Juggler Team Virtual Reality Applications Center bs...@vr... On Sat, 5 Oct 2002, Andres Reinot wrote: > How do I have two viewports in openGL? I'd like to draw two waveforms into > separate sections, and then render the result of their combination into > another viewport. > Can glut do this easily or with multiple windows? > > Andres > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > ISUGameDev-devel mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel > |