From: Lou H. <lh...@ia...> - 2002-04-12 16:25:31
|
Ok, guys, I did some fishing online, and I found out how to enable tranparency without having to sort polygons. It does include setting the glDepthMask variable to GL_FALSE. That way, when OpenGL goes to draw "behind" something, it looks in the color buffer also, and it blends properly. And sorry, I haven't gotten Tortoise CVS yet, but I will today, infact probably right now. But you'll still have to deal with an email attachment. MWAH-HA-HA-HA-HAAAAAAA (evil grin) - Lou |