From: Josh B. <br...@vr...> - 2002-04-10 20:22:46
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I am working on a simple game that is texturing polygons using mipmapping. I have 4 textures drawn they all use 1 color, I need a copy of those textures in a different color. Is there a way to make openGL draw the texture using a different color? Is there a flag that when I call glColor3f(...) sets the color of a texture map. Or am I going to have to settle for making a new set of the textures in the different color and applying those instead of originals? Thanks Josh |