From: Lou H. <lh...@ia...> - 2002-03-26 05:44:57
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So, I've decided to take the quantum leap into the realm of 3D = graphics with OpenGL and glut. The only problem is that I HAVE NO = FRIKKIN IDEA WHAT I'M DOING!!!! So, I was wondering if any of you 3D = gurus had any words of wisdom for me. OK, now let me go into a little = bit of detail about what I need help with. I'm making a BMX game. My plan is to make it like Mat Hoffman's Pro = BMX, with better gameplay (I'll let Hoffman beat me in the graphics = department for right now). I'm working on the bike model. Right now, = all I have is the wheel class, which stores the wheel's world = coordinates. Ultimately, the wheel's world coordinates will be = determined by the bike (since the wheel is connected to the bike), but = for now it's just floating in space. Anyway, I have the points that = constitute the wheel stored in a couple GL_LINES structures (basically, = to enhance the 3D look, I made two identical circles, one on the = positive side of the Z axis, and one on the negative side of the Z = axis). I was looking through the redbook and it confuses the hell out = of me. How do I set the program up for 3D viewing? All this = glMatrixMode and other stuff is kinda strange to look at. And then, = once I have that set up, how do I actually transform the points in the = structure? I'll look at some code, too, but anyone who helps me out = gets $5. (ok, maybe not, but if you have any suggestions, I'd really = appreciate them.) - Lou P.S. Over break, I was cleaning out my old laptop and I found some of = the stuff I made in QB45. If anyone wants to see it, I can bring it to = the meeting on Thursday. I have some executables. |