From: Jon <jk...@mu...> - 2002-01-25 21:20:51
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At 02:40 PM 1/25/2002 -0800, Andres Reinot wrote: >I have noticed, that the keyboard input in GLUT is piss-poor. It only >catches one key at a time, and has that sticky-key thing that windows and >text editors like to do. Is there a way to fix this, or is there a better >input handler we could be using? GLUT is great if you have an idea and want to code it up quickly and easily, but really shouldn't be used beyond the "demo" form of a game. One good reason being most non-programmers don't have the glut dlls on their systems (when you're ready for distribution)... another being you'll want to have more control and flexability in setting up the window properties, render, etc. There's plenty of source out there to show you how to use Windows message callback function to handle keyboard (among other things) feedback. |