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From: Ben S. <bs...@vr...> - 2002-01-25 04:28:12
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oops, that code is missing the #endifs. it should really be:
#ifdef _WIN32
#ifndef _CONSOLE
int WINAPI WinMain(
HINSTANCE instance,
HINSTANCE prevInstance,
LPSTR commandLine
int showCommand )
{
return main( __argc, __argv );
}
#endif // ! _CONSOLE
#endif // _WIN32
-----
Ben Scott
President ISU Game Developers Club
Treasurer ISU Ballroom Dance Company
bs...@ia...
On Thu, 24 Jan 2002, Ben Scott wrote:
> on the other hand, you could just add this code to your current project:
>
> #ifdef _WIN32
> #ifndef _CONSOLE
>
> int WINAPI WinMain(
> HINSTANCE instance,
> HINSTANCE prevInstance,
> LPSTR commandLine
> int showCommand )
> {
> return main( __argc, __argv );
> }
>
> -----
> Ben Scott
> President ISU Game Developers Club
> Treasurer ISU Ballroom Dance Company
> bs...@ia...
>
> On Thu, 24 Jan 2002, Ben Scott wrote:
>
> > ahh, you probably created a new win32 project in VC++. Projects created in
> > that manner actually start in the function WinMain( ... ) instead of
> > main( ... ).
> >
> > the easiest way to fix this is to create a new "win32 console" project
> > that will use main( ... ).
> >
> > cheers,
> > -----
> > Ben Scott
> > President ISU Game Developers Club
> > Treasurer ISU Ballroom Dance Company
> > bs...@ia...
> >
> > On Thu, 24 Jan 2002, Andres Reinot wrote:
> >
> > > alright, I'm now getting this error:
> > >
> > > LIBC.lib(wincrt0.obj) : error LNK2001: unresolved external symbol
> > > _WinMain@16
> > > does this have anything to do with the GLUT libraries?
> > >
> > > And where's the source for the square example we did today?
> > >
> > >
> > >
> > > _______________________________________________
> > > ISUGameDev-devel mailing list
> > > ISU...@li...
> > > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel
> > >
> >
> >
> > _______________________________________________
> > ISUGameDev-devel mailing list
> > ISU...@li...
> > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel
> >
>
>
> _______________________________________________
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>
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