From: Kevin M. <ke...@vr...> - 2002-01-25 03:38:55
|
I generally make a "new console project" from the new menu. then simply add glut.lib OpenGL32.lib glu32.lib to the libs tab of the project/settings menu... I've not seen the error you're getting... Maybe you are compiling a 16 bit windows application? It is expecting WinMain, which you don't need in a console app, but you do need in a Win32 app... but winmain16 seems funny, like you made a 16 bit project or something... Try recreating your project and see if that works... @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Thu, 24 Jan 2002, Andres Reinot wrote: > alright, I'm now getting this error: > > LIBC.lib(wincrt0.obj) : error LNK2001: unresolved external symbol > _WinMain@16 > does this have anything to do with the GLUT libraries? > > And where's the source for the square example we did today? > > > > _______________________________________________ > ISUGameDev-devel mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel > |