From: Kevin M. <ke...@vr...> - 2002-01-25 03:35:07
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In addition, you'll need to add glut.lib OpenGL32.lib Glu32.lib to your libs in the VC++ project settings... @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Thu, 24 Jan 2002, Kevin Meinert wrote: > > I typically do this: > > put the glut.h into your msvc++ include\GL\ directory > put the glut.lib into your msvc++ lib\ directory > put the glut.dll into your c:\windows\system directory > > This effectively installs glut for use by visual studio. > > > you'll probably see that your other opengl stuff (that comes with VC++) is > in similar places: > > include\GL\gl.h > include\GL\glu.h > lib\glu32.lib > lib\OpenGL32.lib > > > Where the root dir is on your system depends on where you installed msvc++ > to... if all else fails, just do a file search for glu.h and you'll find > where to put your headers. > > @--@---@---@----@-----@------@------@-----@----@---@---@--@ > Kevin Meinert __ _ __ > http://www.vrac.iastate.edu/~kevn \ || \| \ / ` > Virtual Reality Applications Center \ ||.-'|--\ > Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, > ----------------------------------------------------------- > > On Thu, 24 Jan 2002, Andres Reinot wrote: > > > Ok, in MSVC 6, how do I set up GLUT so that it WORKS? > > which folders to the headers, dll's and libs go to, and do I need to do something inside MSVC? like mess with parsing or something? > > > > > _______________________________________________ > ISUGameDev-devel mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel > |