From: Kevin M. <ke...@vr...> - 2002-01-25 03:25:12
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I typically do this: put the glut.h into your msvc++ include\GL\ directory put the glut.lib into your msvc++ lib\ directory put the glut.dll into your c:\windows\system directory This effectively installs glut for use by visual studio. you'll probably see that your other opengl stuff (that comes with VC++) is in similar places: include\GL\gl.h include\GL\glu.h lib\glu32.lib lib\OpenGL32.lib Where the root dir is on your system depends on where you installed msvc++ to... if all else fails, just do a file search for glu.h and you'll find where to put your headers. @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Thu, 24 Jan 2002, Andres Reinot wrote: > Ok, in MSVC 6, how do I set up GLUT so that it WORKS? > which folders to the headers, dll's and libs go to, and do I need to do something inside MSVC? like mess with parsing or something? > |