From: Ben S. <bs...@vr...> - 2002-01-18 16:44:53
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oops, i meant that i want the basecode to abstract away GLUT and juggler, not the system abstraction. i'm getting really good at writing emails with poor grammer and paragraph structure. thus, neither VPR or NSPR replace glut or enable me to port a game to C6. ----- Ben Scott President ISU Game Developers Club Treasurer ISU Ballroom Dance Company bs...@ia... On Fri, 18 Jan 2002, Kevin Meinert wrote: > > 2 questions... > what about VPR or NSPR replaces glut? > what about VPR and NSPR enables you to port your game to the C6? > > > > On Fri, 18 Jan 2002, Ben Scott wrote: > > > well, do you think it is needed? also, it would be nice to have it sit on > > top of a system abstraction such as NSPR or VPR (which uses NSPR). pretty > > much i want this so that we can move away from GLUT as our needs grow > > without having to modify the application code. besides, i want to get > > these games to run in C6. ^_^ > > > > cheers, > > ----- > > Ben Scott > > President ISU Game Developers Club > > Treasurer ISU Ballroom Dance Company > > bs...@ia... > > > > On Fri, 18 Jan 2002, Chad Austin wrote: > > > > > > well, i guess i was more thinking of some abstraction on top of GLUT or > > > > VRJuggler that handles initializing the graphics API and contains the > > > > kernel of the application with the draw and update loop. so i guess what i > > > > was thinking was a little higher than the system abstractions provided by > > > > NSPR and VPR ( i don't know what APR is ). > > > > > > > > is that more clear? > > > > > > Yup, thanks. > > > > > > > > > _______________________________________________ > > ISUGameDev-devel mailing list > > ISU...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel > > > > |