From: Kevin M. <ke...@vr...> - 2002-01-18 16:39:55
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2 questions... what about VPR or NSPR replaces glut? what about VPR and NSPR enables you to port your game to the C6? On Fri, 18 Jan 2002, Ben Scott wrote: > well, do you think it is needed? also, it would be nice to have it sit on > top of a system abstraction such as NSPR or VPR (which uses NSPR). pretty > much i want this so that we can move away from GLUT as our needs grow > without having to modify the application code. besides, i want to get > these games to run in C6. ^_^ > > cheers, > ----- > Ben Scott > President ISU Game Developers Club > Treasurer ISU Ballroom Dance Company > bs...@ia... > > On Fri, 18 Jan 2002, Chad Austin wrote: > > > > well, i guess i was more thinking of some abstraction on top of GLUT or > > > VRJuggler that handles initializing the graphics API and contains the > > > kernel of the application with the draw and update loop. so i guess what i > > > was thinking was a little higher than the system abstractions provided by > > > NSPR and VPR ( i don't know what APR is ). > > > > > > is that more clear? > > > > Yup, thanks. > > > > > _______________________________________________ > ISUGameDev-devel mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel > -- @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- |