From: Ben S. <bs...@vr...> - 2002-01-18 16:34:03
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well, do you think it is needed? also, it would be nice to have it sit on top of a system abstraction such as NSPR or VPR (which uses NSPR). pretty much i want this so that we can move away from GLUT as our needs grow without having to modify the application code. besides, i want to get these games to run in C6. ^_^ cheers, ----- Ben Scott President ISU Game Developers Club Treasurer ISU Ballroom Dance Company bs...@ia... On Fri, 18 Jan 2002, Chad Austin wrote: > > well, i guess i was more thinking of some abstraction on top of GLUT or > > VRJuggler that handles initializing the graphics API and contains the > > kernel of the application with the draw and update loop. so i guess what i > > was thinking was a little higher than the system abstractions provided by > > NSPR and VPR ( i don't know what APR is ). > > > > is that more clear? > > Yup, thanks. > |