From: Kevin M. <ke...@vr...> - 2001-10-12 06:46:25
|
I'm bad with names, so you'll have to remind me about supremecy (is it the one like capture the flag when you have to get technology and do corporate espionage?) as far as multi projects, I'd recommend it. some reasons: - game companies do it this way. They keep several small teams (2 programmers 3 artists) doing prototype games, if some of them don't work out by the time they need to go into full production, then hopefully at least a few will be good. (backup plan).. they move the people from the failed prototype over to the new full project. basically "don't put your eggs in one basket" is a the management strategy. - we as a club want awsome stuff to show, and thus could adopt this attitude so that we are sure to have a game or two to show companies. This will raise awareness in the club as well as create more game industry job opportunities for us (members)... - we as a club should be learning how it's done in industry, and doing it in practice is a good way to learn. - several teams allows people with different preferences to work on what they like. just some thoughts... @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Fri, 12 Oct 2001, Lou Herard wrote: > Hi guys! Of all the game ideas presented so far, I would have to say that > I liked "Supremacy" the best (for those of you who missed the meeting, the idea > is awesome (just throwing in my own personal plug). I was wondering how you > guys would feel about working on more than one project, if we can't decide on > one game. Since sf.net is open source, I was thinking that we could do > something like that. Like I said, I personally like the Supremacy idea, but I > also liked some of the other ideas, and I'm pretty sure that next week, > something else will come up that I like, too. What are your thoughts? > > -Lou > > > _______________________________________________ > ISUGameDev-devel mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-devel > |