From: Kevin M. <ke...@vr...> - 2001-10-11 18:27:35
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I think chad knows this one, but if anyone else has ideas, i'd be interested. want to do a scripting interface to the tank game engine (in cvs)... how easy is it to do a perl or python binding? I'd like cross platform (linux win32 irix mac). I envision that most objects would be prefab in the game engine code (like particle systems that i can just setup in high level fashion, or objects that i can drop in and they just collide.)... so not much low level logic in the scripting, hopefully just game logic (like click button triggers open of door, where the button and door are both defined in c++ code and have a simple trigger mechanism that can be hooked up in python...) anyway, pretty random thoughts. mainly wondering how fast I could have this implemented (assuming i had the game engine written... :) and, what are the steps I should take? (pointers to documentation on how to do this are fine too) kevin @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- |