From: Kevin M. <ke...@vr...> - 2002-04-06 19:38:54
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yes, ben changed those function names a few days/weeks back... I guess he didn't update all the samples? :( @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Sat, 6 Apr 2002, Johnathan Gurley wrote: > daren 2002/04/06 04:14:12 PST > > Modified files: > gamekernel/sample/aster main.cpp > Log: > Finally found out why the update, appinit, and draw functions weren't being called. > onAppInit doesn't call OnAppInit :P > Fixed; aster now compiles and runs with gamekernel again. > > Revision Changes Path > 1.5 +19 -12 lib/gamekernel/sample/aster/main.cpp > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/sample/aster/main.cpp.diff?r1=1.4&r2=1.5&diff_format=h > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |