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From: Kevin M. <sub...@us...> - 2002-02-09 19:27:11
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subatomic 2002/02/09 11:27:10 PST
Modified files:
gamekernel/gk EventInput.h GameInput.h InputInterface.h
Log:
First step to allow lazy binding of devices to alias. this (when finished) will allow you to bind all you want, THEN
add your devices to the system...
this would allow a mouse for example to be added in the middle of a running app... or to allow bindings to be loaded
before startup was called..
Revision Changes Path
1.9 +15 -4 lib/gamekernel/gk/EventInput.h
1.26 +18 -8 lib/gamekernel/gk/GameInput.h
1.7 +3 -2 lib/gamekernel/gk/InputInterface.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/EventInput.h.diff?r1=1.8&r2=1.9&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.25&r2=1.26&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/InputInterface.h.diff?r1=1.6&r2=1.7&diff_format=h
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