From: Kevin M. <ke...@vr...> - 2002-02-09 19:25:18
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yeah, I figured that out... :( I'm adding lazy binding stuff now (basically to do a refresh if a device gets added and there are already eventinputs bound... On Sat, 9 Feb 2002, Ben Scott wrote: > try loading the bindings in OnAppInit() instead of main(). otherwise the > devices won't have been added to GameInput yet. See GameInput::startup() > for more details. > > cheers, > ----- > Ben Scott > President ISU Game Developers Club > Treasurer ISU Ballroom Dance Company > bs...@ia... > > On Sat, 9 Feb 2002, Kevin Meinert wrote: > > > subatomic 2002/02/09 09:32:35 PST > > > > Modified files: > > gamekernel/gk GameInput.h > > Log: > > rewrote the addDevice code to be more simple (no iterator or find now). > > fixed coding convention in cout's... > > > > I'm going through the code because I'm trying to figure out why bindings > > are not working anymore... :( > > > > Revision Changes Path > > 1.24 +9 -9 lib/gamekernel/gk/GameInput.h > > > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h > > > > _______________________________________________ > > ISUGameDev-commits mailing list > > ISU...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > > > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > -- @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- |