From: Ben S. <bs...@vr...> - 2002-02-09 18:12:57
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try loading the bindings in OnAppInit() instead of main(). otherwise the devices won't have been added to GameInput yet. See GameInput::startup() for more details. cheers, ----- Ben Scott President ISU Game Developers Club Treasurer ISU Ballroom Dance Company bs...@ia... On Sat, 9 Feb 2002, Kevin Meinert wrote: > subatomic 2002/02/09 09:32:35 PST > > Modified files: > gamekernel/gk GameInput.h > Log: > rewrote the addDevice code to be more simple (no iterator or find now). > fixed coding convention in cout's... > > I'm going through the code because I'm trying to figure out why bindings > are not working anymore... :( > > Revision Changes Path > 1.24 +9 -9 lib/gamekernel/gk/GameInput.h > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |