From: Kevin M. <sub...@us...> - 2002-01-30 16:16:16
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subatomic 2002/01/30 08:16:14 PST Modified files: aster.glut aster.cpp Log: from ben's request: fire button is sure to be registered even when user hits it faster than it takes for one frame. If it still sucks, then it is glut's fault that it misses the trigger, hopefully glut detects all hardware events without missing them. if so, than this fix should let you be extra twitchy with the trigger. :) Revision Changes Path 1.7 +5 -3 examples/aster.glut/aster.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/aster.glut/aster.cpp.diff?r1=1.6&r2=1.7 |