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From: Kevin M. <sub...@us...> - 2002-01-30 03:31:30
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subatomic 2002/01/29 19:31:29 PST
Modified files:
. DigitalInput.h GameInput.h GameKernel.cpp
Added files:
. EventInput.h
Log:
Next iteration on input refactor:
Added EventInput (like ACCELERATE) which is a proxy for multiple inputs (like KEY_Q and
KEY_ESC).
This code, like all the rest, is tested, and works... :)
Revision Changes Path
1.3 +3 -8 aki/DigitalInput.h
1.7 +8 -8 aki/GameInput.h
1.5 +25 -25 aki/GameKernel.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/DigitalInput.h.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameInput.h.diff?r1=1.6&r2=1.7
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.cpp.diff?r1=1.4&r2=1.5
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