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From: Kevin M. <sub...@us...> - 2002-01-29 01:54:30
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subatomic 2002/01/28 17:54:29 PST
Modified files:
. GameApp.h GameKernel.h aki.cpp
Added files:
. GameInput.h
Log:
first step of me refactoring the Input from the GameApp into a generic
GameInput input manager that allows device independant mapping to game
event/actions.
i.e. so we can do a map between MOUSE_BUTTONL to ACCELERATE, or KEY_W to
ACCELERATE, and the game wouldn't know the underlying device.
Revision Changes Path
1.2 +0 -16 aki/GameApp.h
1.2 +39 -76 aki/GameKernel.h
1.2 +4 -3 aki/aki.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameApp.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/aki.cpp.diff?r1=1.1&r2=1.2
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