From: Kevin M. <sub...@us...> - 2002-01-28 09:17:13
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subatomic 2002/01/28 01:17:13 PST Added files: . ContextData.h GameApp.h GameKernel.h Keyboard.h Mouse.h Singleton.h kqueue.h Log: added the new GameKernel architecture... features: - game system abstraction - mouse/keyboard - app/draw callbacks - access to the game system mouse and window state (seters/geters) - Application object doesn't know what toolkit it is running in - a glut GameKernel is currently implemented - Input - Mouse/Keyboard have edge triggering (4state) for every button - Mouse/Keyboard state is read by the application through polling, but set by GameKernel system events - no joystick at this time... :( |