From: Evan R. <en...@ia...> - 2004-01-21 16:06:48
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> Dear Sirs and Ladies, > > I'd like to invite you to a talk I'm giving as part of a GameDev club > meeting titled > > >From Pong to Half-Life 2: A History of 3D Graphics in Computer Games > > >From very early on developers have tried to make their games as > realistic as they could. Three-dimensional display techniques are an > important part of that. But due to the limited capabilities of early > hardware, it took a while and several intermediate technical steps to > get to the near-film quality of todays games. This talk will give an > overview of the different stages of 3D graphics quality in computer > games, from the early pseudo-3D Coin-Op games to the most recent > developments. Many of the mentioned games will be demonstrated live on > stage to give the audience a chance to relive their childhood, or to > marvel at what used to be state of the art before they were born. > > Date and Time: Thursday, Jan 22nd at 8 pm > Location: Howe Hall Auditorium > > Hope to see you there > > Dirk Reiners > > -- > -- Dirk Reiners Assistant Professor Iowa State University > -- Human-Computer Interaction, Computer Science > -- Snail mail: 2274 Howe Hall Room 1620F; Ames, IA 50011-2274 > -- Email: dre...@ia..., di...@op... > -- The OpenSG Open Source Scenegraph: http://www.opensg.org |